
A new patch for Square Enix's action role-playing game, Final Fantasy VII Remake, has brought changes to certain cutscenes.

Nintendo Life: "We are back with another look at the UK physical gaming charts, and if you were expecting to see last week's surprise silver medallist towards the top of the pile again, you're sadly mistaken.
Final Fantasy VII Remake Intergrade has dropped rather substantially from its second-place debut, and now finds itself way down at 17th — just one place behind Metroid Prime 4: Beyond, which has made a surprise rebound this week, we might add."
Glad to see the Metroid Prime 4 sales spike from #29 to #16. And Ghost of Yotei too.
I will not play Final Fantasy VII again, because it should have never been separated into 3 parts to begin with. It should have been one game, no matter how long it takes to make.

"Final Fantasy VII Remake Intergrade is proof that good things really do come to those who wait - only question now is how long it will be before Final Fantasy VII Rebirth reaches Microsoft and Nintendo platforms."
- Stuart Cullen, TechStomper
I played this 100% on PS4, PS5, and Steam. I’m going for the 1000/1000 and I love this game so much. I’m not bored with it and the last bit was so epic. I agree, it’s a 10/10 for me. Having a blast going through it for another time.

Zahra from NoobFeed writes: Final Fantasy VII REMAKE INTERGRADE works because it knows how to be careful. The story is told in depth within a single part instead of all at once. Each method helps the characters get better, the plots get more interesting, and the people stay involved. It doesn't feel like too much; it feels planned.
I thought it was pretty, but mediocre in its storytelling, plot, gameplay and music. I liked the original game much, much more. No fluff, just pure awesome gameplay and a fast-paced story, and a better gameplay loop and system, and the music was better as well, not to mention the overall atmosphere.
Woked it again, wow
Black Rock
"It’s unclear why Square Enix opted to make this change around 4 years after the game’s release."
Because some progressive, blue-haired freak started quivering uncontrollably and frothing at the mouth?
They wanted to have consistency with the new character model. That basically it.
Why not make the new character model resemble the design of 4 years ago though?
while i want my games, especially the ff games with alot of lore, to be as accurate in their translation as possible, the english localisation took huge liberties in the first place.
the japanese and german for example are in line with one another. english is not. but yea. its a silly change, the steel sky was a great thing when she said it, but apperantly the original english lip movement was more in line with "i dont like it" than with "the steel sky, i miss it"