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340°

Killzone 2 has no CGI-Animation, everything is real time

Back in 2005, Sony showed the world 'that Killzone 2 video', everyone was stunned, many people doubted the video as being 'fake'.

Killzone 2 has come a very long way but one question is still remaining… are all the cutscenes CGI-Animated?

The short answer is no. Guerilla Games recently confirmed on the US Official Playstation forums that there will not be any CGI based cutscene's in the game. Everything you see will be rendered in real time.

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talkplaystation.com
Capt CHAOS6319d ago

when they do a 360 port. <jest>

sit down droid6319d ago

hhhhhhhhmmmmmmmmmm.....yes ok / sarcasm

GiantEnemyLobster6319d ago

After the flop of a game that was MGS4 with its 10 hour long cutscenes, they finally became smart. Leave the cutscenes to a REAL company, like MS or Nintendo.

liquidsnake6319d ago

Yeah, a REAL sh1t company that is MS.

cryymoar6319d ago

Crabs, you haven't played a PS3. If you did, it was probably on a 4 inch TV the size of your wang. Try not to say anything stupid again please. MGS4 is better than Gears 2 and everybody knows that.

Ilikegames766319d ago

You sound like a ten year old trying to be an adolescent. Quit talking nonsense.

+ Show (2) more repliesLast reply 6319d ago
solidjun56319d ago (Edited 6319d ago )

mesh1 was saying that all the animations was pre-recorded. I was like "HAHAHA, wow. That has to be the funniest I heard all year and the year is short."

Regardless, I'm giddy in anticipation for this game. I can't wait to pop this in and play it in HD. tee hee.

Aaron Greenterd6319d ago

My company better just pack it in and head home....

To our virtual apartments of course! The 360 may not succeed but we will sure try to make money off of Sony with our own Microsoft Videogame Archive space in Sony Home.

We will be selling virtual 360's so users can decorate their gaming spaces with outdated tech. These come with no warranty and no refunds, of course.

FantasyStar6319d ago (Edited 6319d ago )

Sure it's real-time, but pre-rendered cut-scenes is just as bad as CGI because it allows the fanboys to nitpick certain aspects and that sparks turns into something messy: like this.

"OMG! Intro Video is pre-rendered. PS3 CAN'T HANDLE IT! 360 FTW!"

I don't believe for one second that the intro-video shown as CES '09 was rendering all of that in real-time on the PS3. I do believe that the video is using the KZ2 engine though on a supercomputer due to limitations of the PS3 itself to render all those things at once.

Meh, what high-profile game hasn't pulled that trick yet? MGS4, Gears 1, Gears 2 for starters have used the in-game's engine to pre-render intense cut-scenes that would be impossible for the PS3 to render in real-time at an acceptable rate.

Crazywhitie6319d ago

A rendered in real time Movie is the Same as CGI to me... If you want to use the word Real Time then rendered shouldn't go with it, It will be a pre-recorded video that has been tweaked here and there... same with are other games... The Cut scenes will look far better then the Game therefore Real time is out the window

FantasyStar6319d ago (Edited 6319d ago )

People should realize that even movies use supercomputers to achieve high visual fidelity all the time. Whether it's sound effects, modeling, down to high-class graphical simulators that developers pay by the hour to use.

I don't blame Guerrilla for choosing to go this route one bit. In fact, by doing this: they can significantly shorten their development time and get the game out sooner to make some money because instead of trying fiddle with resources to pick out the right ones that can be time consuming; Guerrilla simply takes all the code and feeds it in and the supercomputer spits out pure gold.

The only time I have a problem with this method is when the developers themselves try to mask the word "pre-rendered" under the word "rendered real-time" because that's purposely misleading people and that's awful. It gets the fanboys riled up and we end up in a PS3 recession because someone decided to try and play "PR man" -twisting words to make some sound better than others. FUD is created, and flame wars are inevitable when you see that one thread "KZ2 cutscene pre-rendered = PS3 FAIL".

If the developer just came out and said "hey, we used our in-house PS3s to pre-render this cutscene" -I'd be like "wow, cool!". But the fact that they're purposely misleading people is what irritates me. Who here actually likes being lied to?

Ju6319d ago

MGS4 had pre-rendered CGI ? Do I have Alzheimer or ... I just can remember...

callahan096319d ago

@Fantasy Star (and anybody that read his ridiculous post):

That post up there has got to be filled with more "wrong" than anything I've ever read on this site. Are you joking or what? I can't tell. MGS4 had absolutely no pre-rendered cutscenes, it was all rendered in real-time. 100% of them.

What about the above quote don't you understand? NO pre-rendered cutscenes, everything is real-time. The PS3 can handle it. Period.

FantasyStar6319d ago (Edited 6319d ago )

MGS4 didn't have pre-rendered CGI. It's simply pre-rendered. It's basically using your in-game engine in an outside environment like a supercomputer/SDKs to render the rest of your work: then that footage is recorded and used as a cut-scene so that the PS3 isn't doing the work, but just streaming the footage. Although just to clear things up. MGS4 used 1-2 pre-rendered cutscenes out of the entire pack: so I'd still consider it acceptable. The same goes with Gears 1/2: 1-2 out of the 20 real-time rendered cutscenes is still acceptable.

@callahan

Perhaps I might've read it wrong, but we will see when KZ2 drops in February. I learned not to trust developers as much anymore. For example, if Beyond3D forum members didn't expose Haze as being rendered at sub-HD resolutions of 1024x576, would the PR really have told us in the first place? The fact of the matter is that if developers have something to hide. They'll do what they can to cover the truth until they get called out. When they have no where to run: that's when they'll admit it they were misleading people.

Skerj6319d ago

Yup MGS4 used prerendered cutscenes, it wasn't like I could you know INTERACT with them as if they were realtime. Oh I could you say? I could shake the controller and clear Snake's Octocam and sometimes alter the view? Why. ..that's just something you'd be able to do in a realtime cutscene, not some prerecordered video playing back. *Gasp* This revelation blows my mind!!

On a less sarcasm filled note, GG has met and exceeded expectations for this game. They delivered and that's all that matters. You can all sit on the sidelines and b*tch and whine about minute details even though you've enjoyed "lesser" games in the past (graphically speaking), or you can let go and play the damn game and have fun.

staub916319d ago

Everyone was criticizing GG for their 2005 trailer, because it was CGI and had no real-time.

3 and half years later...

GG has all real time and no CGI, plus it looks and runs better than the original CGI.

Guerrilla Games has outdone themselves, they stepped up to the challenge and delivered big time. They amaze me.

Congrats GG!

gambare6319d ago (Edited 6319d ago )

Do you have the slight idea of what PRE RENDER means? no? ok I'll leave you a simple wiki:

http://en.wikipedia.org/wik...

Sony has been doing pre renders since the PSX era, one of the most famous pre render movies was in the game FFVII, but the in game movies in KZ2 are not PRE RENDER, those are RTR or real time render

http://en.wikipedia.org/wik...

sorry to burst your bubble but the PS3 is an awesome RTR machine and guerrilla knows it and proves it

thewhoopimen6319d ago

Skerj made an excellent point FantasyStar, how do you explain that every Snake CGI screen is interactive where you can actually shake the controller and change Snake's camo at ANY given point? Is it still rendered with the a farm of servers?

IdleLeeSiuLung6319d ago

Now this would be awesome! However, the source of the article points to a forum and not even the actual post they are reffering to. I don't feel like wading through 68 pages of messages to confirm. Until I see real proof, I call shenanigans.

It would be awesome if true, because this would set the standard for the next PS3 games!!! Bout time they unlock the promised power of my PS3!

badz1496319d ago

dude...wtf are you babbling about? are you even understand the meaning of pre-rendered? meh...what ever make you sleep better at night. once KZ2 released, please make sure that you don't forget to swallow your own words!

+ Show (11) more repliesLast reply 6319d ago
SSCOOLCHEA6319d ago (Edited 6319d ago )

There wouldn't be enough hospital beds for burn victims

morganfell6319d ago (Edited 6319d ago )

With Robbie Bach stating this morning that due to the financial situation this generation will last longer than the last, the PS3's heretofore unseen ability should make gamers sit up and take notice.

The PS3 is capable of things that most people will not believe until they see it. Epic is now officially old hat and the Unreal 3 engine yesterday's news.

Bach also downplayed the idea of a 10 year life cycle stating Sony made a mistake. Right Mr "4 years kill the Xbox" hang your fans out to dry.

dragunrising6319d ago

Killzone 2 doesn't need CGI. Aside from being resource intensive, it is plain to see the engine has almost reached parity. In other words: Killzone 2 looks too good to use resource hogging CGI because it already looks just as good.

Just got Killzone 1 in the mail today :-)

PS: Morgan...I know we have our differences, however its good that we'll both be able to play Killzone 2. Cheers.

morganfell6319d ago

It would not fly on the 360. The team utilized 6 SPUs at times.

Torch6319d ago (Edited 6319d ago )

You are correct, although having Killzone ported to the 360 would still prove beneficial to it's fanbase by serving as the most outstanding-slideshow screensaver utility ever to be on the console. ;)

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130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman556d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX556d ago (Edited 556d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne556d ago (Edited 556d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro556d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken556d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown556d ago

They should finish Horizon story first

darthv72556d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken556d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya555d ago

Yeah, a remake would be pretty awesome

anast556d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood556d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX785d ago (Edited 785d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro785d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72785d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_785d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga785d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos785d ago (Edited 785d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23785d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000785d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin785d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole785d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix785d ago

A Resistance reboot will be awesome

Michiel1989785d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor785d ago (Edited 785d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

785d ago
Michiel1989785d ago

Resistance was the best co-op fps I ever played after L4D2

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1089d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1089d ago

Can’t wait for their next franchise

SullysCigar1089d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1089d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491089d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381089d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1089d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1089d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381089d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1089d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761089d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1089d ago
REDGUM1089d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301089d ago (Edited 1089d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1089d ago

thank you fps lover, I'm with you

talocaca1089d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1089d ago (Edited 1089d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1089d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1089d ago

There were rumours that they were working on a Socom reboot.

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