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IGN: CES 2009: Kodu Impressions

At CES 2009 in Las Vegas this week, Microsoft showed off Kodu, an ambitious new project set to debut on the Xbox Community Games Channel this spring. Pronounced "Code-u," the title is one (big) part game creator and second part game. While comparisons have already been made to efforts such as LittleBigPlanet, Kodu's creation tools are much more robust, its depth -- demonstrated to IGN in a private suite on Friday -- staggering.

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xbox360.ign.com
heroicjanitor6345d ago (Edited 6345d ago )

Is there any substance?

kevoncox6345d ago

It's a game creator. That's like being mad that RPG maker doesn't have a great story. You make the game.

MikeMichaels6345d ago (Edited 6345d ago )

Ever hear of Alice?

You know, the thing that this is really ripping off...and we can all go download it and make games right now.

http://www.alice.org/index....

This is just supposed to be a introduction to programming for kids, but with the popularity of LBP...they're trying to make it into something more. This company is a joke. Not an original bone in their body. LOL

No wonder with a years head start sony is right on their back and nintendo is long gone.

heroicjanitor6345d ago (Edited 6345d ago )

But LBPs main appeal is it is fun and charming. This looks cold, but LBP did a fantastic job of breaking this sort of market, and now Microsoft is looking to take advantage of the great work LBP has done.

Willio6345d ago

No one is going to use it if it has too many options.

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ps12&3lover6345d ago

i doubt this game will come close to lbp..but then again its microsoft..shhhhh cant say nothing bad or else....

Captain Tuttle6345d ago

You'll get bubbles and agrees?

kevoncox6345d ago

That was funny and so true.

thenickel6345d ago

"Kodu doesn't merely enable users to arrange a series of templates, but build worlds from scratch, setting their shapes and sizes, placing objects and inhabitants, devising sets of characteristics, behavioral logics, and more. Casual players will be able to jump into the experience easily using a series of pre-designed configurations. Those with a little more determination, though, will be able to build their experiences ground-up. Microsoft calls it visual programming and having seen it in action Kodu seems to deliver just."

LBP comes no where near this creation tool. XNA tools and now code-u are on a completely different level and can be used to actually make games from scratch. Heck if someone was skilled enough they could make a LBP clone if they wanted. Honestly I don't see what's so amazing about LBP when stuff like this and community games are the real steps forward in changing the way we game.

ali3126345d ago

This kuku abobo or kudo whatever is called will not even come close to Little Big Planet

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No6345d ago

One thing for sure at least Kodu won't Flop in SALES like LBP that's for SURE.

ps12&3lover6345d ago

its all about sales with u rrod players..like if this game is going to break record sales..its nothing close to lbp and never will be..stop jocking us and stick to your galo 1,2,3,4and 5.

Handsome_Devil6345d ago

1.4 mil. and growing is now a FLOP

every day we learn something new

Magic_The_Celt6345d ago

LMFAO pp is down to one bubble again

cereal_killa6345d ago (Edited 6345d ago )

DAM!!!!!!!!! PP I mean No it took those pathetic fanboys longer to get rid of PP's bubbles some people just don't recognize a genius when they see 1 better try n make another account that no one will know it's you ALL HAIL PP!!!!

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60°

Computer Science Teacher: New Hampshire TechFest 2010

from where I say students were excited and were getting interested. I was demoing Kodu, for younger kids, and XNA Game Studio for older kids and getting a lot of interest. Of course it helped that is was in the both next to Harmonex Music Systems. You may have heard of their games Rock Band 3 and Rock Band Beatles? And more! One of their designers came with the new Dance Central and a Kinect device for XBOX 360. Kinect it the new platform that lets you play games without a controller – it follows your body movements. Kinect doesn’t come out for another 10 days or so which means not many people have had a chance to play with it. A lot of people had the chance today though and if the reactions are anything like typical there will be a lot of Kinect and new Xbox 360s being bought over the next couple of months.

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blogs.msdn.com
Bigpappy5692d ago

One wth fresh ideas from learning on the latest tech.

Cevapi885692d ago

I would like to know how much money and resources would be needed to make a quality Kinect game, something that core gamers could be able to identify with

Bigpappy5692d ago (Edited 5692d ago )

But do you want a halfass game to prove a point or do you want a truly inovative fresh game. If it is the latter, then you need to think about how long it takes to develope a good IP on console. Then you might want to factor in the fact that the developers have never worked on anything like this before. Do you really expect them to have anything with the depth the core players are use to before the end of next year?

But in the meantime: Sonic Free Riders, Fighters uncaged and Child of Eden are the closes to core games from what I have seen in the first wave. Star Wars will not come until next fall.

M$ did say they have 70 developer working on Kinect games. We shall see what next year brings.

commodore645692d ago

"M$ did say they have 70 developer working on Kinect games. "

Whoa... really?
didn't know that.

Sounds like this thing is going to be exceptionally well supported by MS and developers.
That's what I like about MS - they actually suport their developers, whereas other companies just call them lazy.

Sweeper_5692d ago

Kinnect is pushing innovation.Sony should take a page from Microsofts book

RetroReborn5692d ago

lmao inovation, really? what came first eyetoy or kinect?

Chevalier5692d ago

"Then you might want to factor in the fact that the developers have never worked on anything like this before."

In what way? It's pretty similar to the PS2 eyetoy. I know it is a little more advanced, but, the basic features are the same. And going down to the basics and working your way up is how good games are made. It will take time to make a good IP though, it may take years I'll agree on that. If anything microsoft should have already made the killer app since they've been developing it for years, you'd think they'd have at least a couple internal studios churning out titles that use it's uniqueness to it's advantage since they have the R&D at hand and theoretically should know the ins and outs already.

Bigpappy5692d ago

How come Sony doesn't have a mind blowing hard core game for the Move? They were working on that before the Wii right?

I am not going to explain the differences between Eyetoy and Kinect anymore. Whats more, the only developer, that I am aware of, who worked on Eyetoy and is now working on Kinect, is Harmonics. Eye toy never got this level of support. So even if they were the same tech my stament is still relevant.

10°

Game creation tool Kodu comes to the PC as a beta

Microsoft has released Kodu, a game developed by Microsoft Research that lets users create their own worlds while teaching them the basics of game development, as a public beta for the PC. To get started, you'll need a Windows Live ID to apply for the beta on Microsoft Connect, where you'll be asked to fill out a 14-question "Kodu Academic Program Questionnaire."

Originally designed as a learning tool for youngsters using Xbox 360, Kodu was released a year ago as service with a powerful programming language that quickly became a hit in academic circles. Since its release, Kodu has been downloaded more than 200,000 times and is used in more than 60 educational institutions across the globe, according to Microsoft. Redmond thinks Kodu's biggest hurdle so far, however, has been that schools needed to purchase Xbox 360s, controllers, and so on to get started. Thus, the software giant has ported the tool to Windows as most educational institutes already have PCs with mice and keyboards.

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arstechnica.com
5976d ago
10°

Do You Kodu?

Edge: Microsoft's Kodu Game Lab has been designed to make many things, the least of which appears to be money. Unless you were paying very close attention on July 1, or have since browsed the midsection of the Community Games channel, you probably didn't know it was out, and might not even know it exists. If you did, and went one further by actually buying it, you'd have parted with a meagre 400 points (about £3.50, or half the price of the Rocky And Bullwinkle game). This must be one of the most muted firstparty launches in the history of Xbox.

To understand it, you first have to understand its creator, Microsoft Research, and the industry-wide problems it's trying to solve. We'll leave that to lead programmer Matt MacLaurin, who does a fine job in just a few moments. First, though, you probably want to know what Kodu actually is, and whether it's really Redmond's answer to LittleBigPlanet. Here's a hint: it's not.

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edge-online.com