780°

Dear Guerrila: Killzone 2 Controls Still Need Work

A few weeks ago, UGO wrote about how they were really not feeling the Killzone 2 controls, and a lot of people sorta flipped out. They said, "Wait until the final version! Guerrilla has promised fully customizable controls!" Well, they have waited, and they are still not happy.

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gamesblog.ugo.com
Sony PlayStation 36306d ago (Edited 6306d ago )

I was in the MP beta and it's controls were GREAT! They had a few lay-outs and I never had a time where I went "Ergg... I wish this button did this!"

Even if the controls are not fully customizable, they're still great as-is.

Seriously this is the one (and apparently huge) complaint the guy has "The only other thing I’m asking for is to make a control scheme that places crouch on circle."

This is ONE guy saying "Waaaa I don't like what the circle button does :'(" There's plenty of people that don't like specific button command in a particular game but they don't go and DEMAND that the developer releases a "day-one patch"! I thought that using the sixaxis to move Sackboy's head was a little tricky at first but I didn't go and rant on a blog demanding a day-one patch.

meepmoopmeep6306d ago (Edited 6306d ago )

yeah Phase 2 beta controller schemes weren't too good.
Phase 3's new schemes are really good.

i had no problem with the beta schemes.

i wonder what the final build ones are.
i'm sure they logged the beta user's most used ones
and kept those ones for the final.

chaosatom6306d ago (Edited 6306d ago )

But killzone differs from that because it actually has cover.

but i do respect his view.

Sony PlayStation 36306d ago (Edited 6306d ago )

Stop and think to yourself:

"Next month... I will be playing KillZone 2... NEXT MONTH... I WILL be PLAYING KILL... ZONE... 2!"

I still can't believe that I will actually be playing KillZone 2 next month! It's almost here!

I'm passed the point of "Pinch me I'm dreaming", I'm at the point of "Inject Red Bull into my buttocks I've been knocked off my feet"

Ace_Shooter6306d ago

the guy's being a nitt-pickin son of a biatch.....here's my opinion buddy....Killzone 2 has TOO MANY other features to be worried about a couple of buttons. damn greedy bastards

Sony PlayStation 36306d ago (Edited 6306d ago )

Just thought I'd add that in the MP beta you didn't hold "L1" to aim like in CoD4, you just tap L1 and you keep the aiming sights up until you tap L1 again.

CoD4 = HOLD L1 to aim

KZ2 = TAP L1 to aim, TAP L1 again to exit

vickers5006306d ago (Edited 6306d ago )

"There's plenty of people that don't like specific button command in a particular game but they don't go and DEMAND that the developer releases a "day-one patch"!"

I know, right? Psh, what a dumb article this is. Customizable controls?! What is this, the era of pc games? Why would anyone demand more quality from a game developer? I think games are fine the way they are, and should not be changed at all. Better yet, lets not even play new releases, and demand they stop making them and only purchase the games out right now because it will just be a burden on us developers... err, I mean THOSE developers.

BOO! WE DON'T WANT CHANGE OR PROGRESS!

na2ru16306d ago

for aiming down the sight? I do like COD4 controls and yes, O is good for crouch toggle. We all got use to it. bacame a habit. But we got to accept that different companies will ALWAYS be different in what they decide, just like ever since the Genesis/Snes days to Fifa/Pro Evo to today.

And as gamers, default settings is what we should get use to.

na2ru16306d ago

bubbles for you. thanks for the info

BRG90006306d ago (Edited 6306d ago )

I'm confused, are your comments supposed to be from the console's point of view? Cause I can see how the playstation itself would be that excited about Killzone. If you're speaking as a person though, you need to chill a little bit. It's a video game, not the second coming of Christ.

Doppy6306d ago

I think every game should have controller settings. COD controls didn't work for me, nor Resistance or most games So I thank the developers who include it in their games.

Mirror's Edge was a problem.

Mozilla896306d ago

But apparently the circle button is the use button which would be awkward to have on the L2 button. I suppose no one knows the answer to this but do you automatically crouch when you take cover behind a short object in single player? That might be the reason they didn't add toggle crouch to single player.

Sony PlayStation 36306d ago

I am speaking from my own point of view, as a person. The KZ2 beta was amazing and I'd pay $60 just for the MP component of KZ2.

Sony said "The next generation starts when we say it does" and KillZone 2 is the proof of that.

ryuyasho6306d ago

they implement mouse+keyboard compatibility... that'll be sweet :D

legendkilla6306d ago

i like the control's in the beta! i hope they keep it similar

Lord Anubis6306d ago

UGO says: "Dear Guerrila: Killzone 2’s Controls Still Need Work"

http://gamesblog.ugo.com/in...

UGO starts thinking: "Is Innovation in Controls Really Necessary?"

http://gamesblog.ugo.com/in...

marinelife96306d ago

The controls were fine when I played it. I must have been owning them in the beta and they're blaming it on the setup.

Michael Jackson6306d ago

A few weeks ago, I wrote about how I was really not feeling the Killzone 2 controls, and a lot of people sorta flipped out. They said, “Wait until the final version! Guerrilla has promised fully customizable controls!” Well, I’ve waited, and I’m still not happy.

In the final, reviewable build that Sony sent me, the controls are not fully customizable. You’re still limited to six different configurations, and none of them are a button-for-button mimic of Call of Duty 4 (which, according to a heck of a lot of people, is the best FPS control scheme yet), and all of them place crouch on L2. If you feel like having fun, try holding down L2 on your PS3 controller for an extended period of time. If you’ve been playing games, your hands are probably a little sweaty and you’ll find that your finger slips off the convex shape of the L2 trigger pretty easily.

Now imagine that you’re in an intense firefight, crouched behind a sandbag, and your finger accidentally slips. You pop up and you’re dead. Yay.

This one specific issue could be remedied with the addition of a toggle-crouch option in single player. Unfortunately that’s something that Guerrilla just doesn’t want to give you. You can make crouch a toggle in mutliplayer, but not in single player. Why, you ask? We contacted SCEA about that very thing, and here’s what they said.

“The crouch toggle will only be in multiplayer. This wasn’t an oversight in single player but rather a function of how the team wants users to play the game. It’s a quick action game, and the crouch is more of a function to duck behind objects for pop and shoot gameplay. The toggled crouch kind of defeated that purpose and started leading to gameplay that was counter to the heart of the game.”

Allowing people to crouch whenever they want really ruins the pacing of your game so much that you want them to do it as little as possible? Why would you put such a focus on maintaining cover, then?

I feel like it’s hard for people to understand where I’m coming from without playing them game for themselves. Thankfully pre-order demos will be going out shortly, and I have a feeling that I won’t be the only one bringing this up.

For the record, the only other thing I’m asking for is to make a control scheme that places crouch on circle. Currently circle is just for pushing buttons and opening doors, and I would be perfectly fine relegating that to L2. With those two changes made, the controls would be fine by me. A day-one patch would be super, thanks guys!

Statix6306d ago (Edited 6306d ago )

People, CALM DOWN. You don't have to get all hyper-defensive about the game when someone says something with even the slightest hint of negativity concerning it. Not everybody is trying to bash or take down the PS3; not everybody is out to get Killzone 2 and criticize it for the hell of it. From the sounds of it, it looks like the guy GENUINELY wants Sony/Guerilla to improve the game and to make the overall experience as good as it can possibly be (encompassing the controls & greater customizability options); he sounds like he genuinely wants KZ2 to fully realize its potential as an ultra-polished, AAA online and offline shooter.

Me? I'm inclined to agree with his point. I'm a HUGE advocate of fully customizable controls in first-person shooters (I grew up playing PC shooters, where EVERY game offers fully customizable controls), and I don't see why more console shooters couldn't/don't offer such a feature. In my view, it would improve upon the game's experience immensely and for everyone, allowing people to set the control scheme totally to my own preferred taste. Examples: Resistance 2, Haze, and SOCOM did it. It's not like it can't be done.

Truthfully, having to hold down R2 to crouch strikes me as awkward as well, and I don't doubt that many of you probably feel the same way. Yet all of you are apparently vehemently against having options in games, against having the ability to customize your experience to your own utmost preferences. That's why you're all jumping down this guy's throat in such a knee-jerk reactionary way right? Because you're against having choices?

Rofflecopter6306d ago

the only way circle would work is if it was a toggle. imagine pressing circle and trying to aim.. thats probably why its on L2; they want the gameplay to be fast, not sneaking.

TEZ-RaViNlUnAtIk6305d ago

I just wish they add this option as i can only use the left stick to aim, but the button layout is fine.

0verdrive6305d ago

circle for crouch is a horrible idea. i dont really know if thats the way that they do it in previous console fps, as i am more accustomed to pc shooters, but if thats the case then they have it completely wrong. putting crouch on circle is just dumb, imo. one cannot hold circle and move and aim at the same time. this would force crouching to be a toggled action. i HATE toggled actions, and imo, people who use it are inadvertently handicapping themselves against everyone else.

toggling states of being in shooters has always been a bane of mine.
ive never been a fan of having to press a button once to crouch/aim/prone and have to press it again to stand up or stop aiming. theres just not enough control the other way. it takes you twice as long to completely a whole cycle of action. i say do away with it! get used to holding the button, or ill just continue to hs you all day, because you had to click twice to stand up. give me more competition! xD

but on a serious note, i do agree customizable controls would be nice, but really people need to just bite the bullet and play the game with the default controls. everyone who has half a brain will be used to them within 30 mins, especially because its probably the only game were all going to be playing for like, 3 months.

micro_invader6305d ago

I really wonder how you still have 7 bubbles, your comments are so outrageously fanboyish and so too your avatar.

Sarcasm6305d ago

Jeeze this is just one guy's opinion about the control scheme. It just takes some getting used to.

cito35th6305d ago

lmfao, this article is just some one TRYING to find some dirt on killzone2, and the best they can do are bad controls? wow, try again

Rock Bottom6305d ago

Killzone 2's controls is what distinguish it from other FPS, putting it somewhere between the arcady CoD4 and the realistic Rainbow six. Learn to live with it, or find yourself another game.

cito35th6305d ago

you are so gullible... smh

GarandShooter6305d ago

Don't be so tough on this guy. Sometimes different controls allow for a better game. Like, I always wanted a fly button on Donkey Kong....hate those damn barrels....Curse you Nintendo!

incogneato6305d ago (Edited 6305d ago )

this guy must be fat talking about sweating while playing video games LOL. controls seem ok to me but obviously customization would be a nice little feature

IcarusOne6305d ago

I've had enough of people toting about KZ graphics. Of course they're beautiful. But the prettiest build in the world is worthless if it doesn't play well. I'm most interested to know about the controls and this article isn't a rant, it's not a fan boy. It's a sensible opinion.

The dualshock's worst design feature is the convex nature of the 2 shoulders. Playing some racing games on the controller where you're forced to jam these buttons down for minutes at a time leads to cramping and finger slippage. It's a design problem that unfortunately developers aren't really thinking about. I can totally see how using L2 for crouch would be annoying. The guy's not saying it's game-breaking, but it's something little like this that goes a long way to the playability of the game.

+ Show (26) more repliesLast reply 6305d ago
FReeDoM4ALL6306d ago

Use them if it bothers you so much, they work great.

Sony PlayStation 36306d ago

YES! I have them! They are awesome! Got them on e-bay for $6

Mukiwa6306d ago

Yeah I have some of those too, gotta love 'em!

Sharingan_no_Kakashi6306d ago

is this guy serious. does he not know that you can customize the controls? I think he's just hating on killzone.

Breakfast6306d ago

"In the final, reviewable build that Sony sent me, the controls are not fully customizable."

socomnick6306d ago

well theres no mention of the sluggish aiming, glad to hear that is fixed, aiming was terrible in the beta.

DA_SHREDDER6306d ago

It obviously plays like COD, which is perfect imho. But I wish that the use button was also with the reload/pick up weapon like in cod and use the circle button to crouch. They should also let you prone. Oh well.

spacetoilet6306d ago

"My finger slips, pop up and die!" WAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAA!

BulletToothtony6306d ago

and if anyone was wondering they're great add ons.. i never needed them but they feel great

http://www.amazon.com/RealT...

Mukiwa6306d ago (Edited 6306d ago )

My advice is give them a try, you've not got much to lose at that price.
I impulse bought some from Game while picking up Saints Row 2 a while ago, mainly out of curiosity. Promptly went out again later and bought some more! They have my seal of approval...

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130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman540d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX540d ago (Edited 540d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne540d ago (Edited 540d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro540d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken540d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown540d ago

They should finish Horizon story first

darthv72540d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken540d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya539d ago

Yeah, a remake would be pretty awesome

anast540d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood540d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX769d ago (Edited 769d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro769d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72769d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_769d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga769d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos769d ago (Edited 769d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23769d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000769d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin769d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole769d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix769d ago

A Resistance reboot will be awesome

Michiel1989769d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor769d ago (Edited 769d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

769d ago
Michiel1989769d ago

Resistance was the best co-op fps I ever played after L4D2

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1073d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1073d ago

Can’t wait for their next franchise

SullysCigar1073d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1073d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491073d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381073d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1073d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1073d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381073d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1073d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761073d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1073d ago
REDGUM1073d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301073d ago (Edited 1073d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1073d ago

thank you fps lover, I'm with you

talocaca1073d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1073d ago (Edited 1073d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1073d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1073d ago

There were rumours that they were working on a Socom reboot.

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