
I believe that the phrase 'the game appeals more to a [casual/hardcore] audience' is about as over-used and over-rated as its pseudo-arty industry counterpart: '[the feature] adds depth to the experience'. The former, and variations thereof, is the epitome of bad video game journalism and there's a lot of that about as it is. How does one define what is a 'casual' or 'hardcore' game? It simply doesn't make any sense, especially when this description applies more to a player's attitudes and their own style rather than what a game is. I'm taking a very vague stance on this, but hopefully it'll provide some discussion amongst my faithful readers.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.