
Generative AI just might be the tool the gaming industry needs to take video game development to new heights.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Nice try, Microsoft
Nice and long winded, but NOT about the parts people have an issue with AI about (ai driven tools are not new). You totally side stepped and pointed out instances that are really NOT about the augment. It’s great that YOU a game journalist think what developers and creatives need to do with AI, but get a grip on the conversation first before hitting the pedal.
Give it a decade and maybe I can see it being beneficial in some ways. At the moment, AI driven concepts usually just feel soulless and disjointed.
The problem is that yes, generative AI "can" be used to assist rather than replace game development, but there is a massive massive massive financial incentive to have it replace. The more integrated AI becomes the increased likelihood it will be used in a negative fashion. Unfortunately the people who make those decisions are the one with the most to gain by having it replace workers.
Upcoming game The Finals is already replacing VAs with AI voicework, with the game director specifically saying they did it to cut costs.
Much like Hollywood is working to accomplish, it would be nice to see protections for video game artists, writers, and voice actors put into place so that the optimistic view of AI you have can actually be reached
I will be in the minority here.
I think ML language models are going to be phenomenal for games, although they should not be thought of as the a replacement for human written scripts for many, many years. In the here and now they offer open ended systems based games like GTA, the ability to have the nitty gritty aspects to character dialog interactions done far more dynamically and appropriately. Your enemies and allies could start to feel human as opposed to pre-scripted moments that even though a human wrote them come across as mechanical. It's not about quality, it's about interactivity; see the game in "Her" for an example. It may take a few years before such games come to the market.