Eurogamer: "Sony and Insomniac agreed to allow us to speak in an extended interview with Director of Core Technology, Mike Fitzgerald, and we got everything we wanted - and much more. In this interview, John Linneman talks extensively to Mike about their commitment to ray tracing, how they removed raster-only modes from the game, and how the studio achieved many of its showpiece achievements. We also talk about streaming, compression, along with some of the less noticeable - but still crucial - technological components in the game."
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.