
Sure they give you powers, but they basically do nothing else.

Starfield on PS5 has just been updated to 1.000.004 to fix crashing issues, but players are reporting it didn't take.

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.
For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week
I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.
Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.
I am looking forward to it all over again now.
It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.

The Free Lanes update has arrived! Earn every Trophy in the DLC with the help of our Free Lanes Trophy Guide & Roadmap!
Solid, practical guide overall. The roadmap structure makes it easy to plan a clean run, especially by separating missables from cleanup. I also like that it flags potential grind points and suggests when to tackle them.
A couple of things that could make it even stronger:
Clarify any missable trophies/achievements more explicitly (and whether manual saves are recommended before certain choices).
Add estimated time for 100% completion and note difficulty settings if they affect progress.
Include brief build/loadout suggestions for tougher segments or challenges.
If applicable, call out any bugs or tracking issues in the update that players should watch for.
Overall, helpful for both newcomers and completionists, just needs a bit more detail in a few areas.
It's the worst aspect of the game.
Shouts collecting in Skyrim atleast had a dragon boss fight and other enemies and was located in some interest spot along the side quests or main story.
These Starfield temples feel like an afterthought.
TBH, what were they thinking for a lot of things.
Constant loading screens, constant weight management and menu hopping, dialogue and performances are wooden as hell to point I actually listen to podcasts instead and play the game on mute due to how little I care about what's going on or being said.
It feels like a game ripped straight out of the 360/ps3 era, interiors looks very nice but characters and anything outdoors looks pretty ugly for the most part.
This game missed the mark on so many levels for me its not funny, a whole lot of hype for a whole lot of nothing really, went from its going to be game of the gen to barely cracking my top 10 games of the year.
played 40 or 50 hrs and then dropped it, still haven't even finished the main story, the game creates very little excitement or wow moments
They weren't thinking. They just cut and pasted sh"# from other games.
So basically Shrines from BoTW, but instead of a puzzle it's more a timed platforming level. I had the same problem with the Merlin Trials in Legacy. The in game explanation as to why these places exist and why you'll be going and doing these "temples/shrines/trials&q uot; sell it cooler than what they actually are. Seems like the trend now is that they fill the games with "puzzles" that often aren't puzzles or are just copy pasted time wasters and Viola "content".
power up temples.
nothing else was thought through haha