The Digital Foundry verdict on Bethesda's massively anticipated sci-fi RPG.

Starfield on PS5 has just been updated to 1.000.004 to fix crashing issues, but players are reporting it didn't take.

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.
For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week
I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.
Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.
I am looking forward to it all over again now.
It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.

The Free Lanes update has arrived! Earn every Trophy in the DLC with the help of our Free Lanes Trophy Guide & Roadmap!
Solid, practical guide overall. The roadmap structure makes it easy to plan a clean run, especially by separating missables from cleanup. I also like that it flags potential grind points and suggests when to tackle them.
A couple of things that could make it even stronger:
Clarify any missable trophies/achievements more explicitly (and whether manual saves are recommended before certain choices).
Add estimated time for 100% completion and note difficulty settings if they affect progress.
Include brief build/loadout suggestions for tougher segments or challenges.
If applicable, call out any bugs or tracking issues in the update that players should watch for.
Overall, helpful for both newcomers and completionists, just needs a bit more detail in a few areas.
As long as they fixed the drawcall bottleneck problem that's all I care about, It was an endless pain in the butt for modding Fallout 4 especially if you wanted to break some precombines.
So, I'm open to differences in opinion here, but when I read this article, I would sum it all up as "apologetic".
Tons of negatives, glazed over with things like "but not unexpected for a Bethesda game" and with a super positive sounding title. You could make a list of the negatives, there are probably a dozen of them, but in such a careful tone. And no mention of the actual resolution before FSR upscaling in the article? Wasn't it like 1440 / 900p on the X/S respectively?
Just saying, like if, say, Guerrilla Games released this...
Excellent work by Todd and his team on delivering such a massive, gorgeous and fantastic game!
I´m having a blast!
Was quite surprised at just how great the game looked at times, I have played fallout 4, skyrim and stuff to death, so those were the visuals stuck in my head, so this was a pleasant surprise.
Some planets especially look so good
Am I the only one who feels that this was a strange video for Digital Foundry? A very odd tone for a DF video.
Normally DF examines the technical aspects more critically and then compares the graphics and effects to the game's contemporary peers.
In this video comparisons are made only to Bethesda's previous titles. Which is a bit silly because of course the game is going to look better compared to a 5-12 year old game from the same developer.