
1UP Writes:
"Petroglyph's best known for its work on real-time strategy games (Universe at War, Star Wars: Empire at War), and soon the developer will venture into the realm of free-to-play, microtransaction-supported massively multiplayer online role-playing games with its new IP, Mytheon, which will blend action-strategy with roleplaying. Since Mytheon was announced recently, we don't know much about the game, so we interviewed designer Pat Pannullo and producer Geoff Bent to learn a little about why their new game might be worth your time and, they hope, your money."

The life cycle of an online rpg is normally rather straightforward. After the game is initially envisioned, it'll be developed and go through several alpha and beta testing phases. Once such testing is complete, the online game is released to the masses to enjoy. Some mmos last for an extremely long time, but quite a few peak and then fade away after a short period. There are even those that don't even make it out of beta testing, as the recent news for Triad Wars can attest to. Once an mmo has shut down, it's considered dead and buried, never to see the light of day again. Yet, one such game, Mytheon, has done that. There has been a Mytheon rebirth as the once free mmo has been transformed into a pay-to-play game for sale on Steam.

A few users exploring the wonders of the Steam MMO library today stumbled upon a new entry as a surprise move has seen Petroglyph re-release their once-thought-dead MMO game back on the open market, Mytheon.

Producer Keren Kang leads you through the basics – the Greco-Roman mythology, the instance-based maps centered on the player city of Argos that require no overland travel, and the powerstones that cast spells or summon temporary minions.