650°

Control Developer Explains Why Xbox Series S Is a Problem for Devs

One of Remedy Entertainment's devs chimes in on the Xbox Series S, explaining why the low-spec console is a problem for the developers.

Christopher996d ago

Not a very meaty response. Very generic answer, doesn't really explain the whys, only says it's a problem from the outset.

Sciurus_vulgaris996d ago (Edited 996d ago )

His studio makes games for PCs with a wide range of specs. The disparity of hardware power for minimum and recommended performance on PC is [or can] be greater than power difference of Series S vs Series X.

Nitrowolf2996d ago (Edited 996d ago )

There's been plenty of devs from other studios that have address that though, the scaling is not the same as it is on PC as Consoles.

RpgSama996d ago

THE SLIDERS!!!! You have to make them slide!!!!

KyRo996d ago

And if you want it to work on everything, creatively you have have that lowest spec in mind constantly. If we forever continue with this graphics first approach, yes it is a simple case of lowering settings and resolution to get it to run but if we ever get to point of getting advancements in AI and physics like games once used to then just stopped (for the most part), then the lowest spec creates massive hurdles.

There's a growing number of developers talking about the XSS power. I have one alongside the PS5 and whilst it's great for what it is at the price it is, the disparity is growing and we're not even half way through this generation.

OptimusDK996d ago

@Kyro unless you actually use the hardware that is there for you to utilise if you bothered.

Xbox Series supports Machine Learning for games with DirectML, a component of DirectX. DirectML leverages unprecedented hardware performance in a console, benefiting from over 24 TFLOPS of 16-bit float performance and over 97 TOPS (trillion operations per second) of 4-bit integer performance on Xbox Series X. Machine Learning can improve a wide range of areas, such as making NPCs much smarter, providing vastly more lifelike animation, and greatly improving visual quality.

Kaze88996d ago

news flash, it's not the same. It has almost always felt that for pc they just port the game and then test what ever can run that shit. not like playable, but boot the game on 720p 30fps and slap that as minimum spec. Sometimes the pc specs are way above that they should when compared to other games or on what last gen consoles they are running. Let's not forget that last years all pc ports on ANY HARDWARE has been quite shit.

fr0sty996d ago (Edited 996d ago )

Optimus, instead of copy/pasting, try learning what all that means so you can actually formulate an educated opinion next time.

If only these fanboys had a shred of game development experience, they'd realize how much S is holding back not just X, but PS5 on multiplatform games as well.

No multiplatform game can be made on PS5 or X that has levels too big to fit into S' memory, or AI too complex for it to process, physics, ditto... You can't just lower the resolution of AI. You can't just shoehorn an API into it and expect it to make everything better on the lowest spec system. That isn't how making games works. Try it sometime, and you'll see for yourself. I personally started making games in Dreams and then moved on to Unreal Engine 5, and it was a wake up call on exactly what kind of sacrifices you have to make in order to make a game run on anything but the highest spec system. UE5 is free, so is Unity... do yourselves a favor and download it, try to make games, then see how that game runs on a mid-range laptop. Just some sliders to move around, right? lol...

--Onilink--996d ago

@fr0sty

Please tell me you are not telling someone to actually learn what stuff means before commenting and then talking about AI and Physics being memory related as opposed to CPU related tasks (which incidentally is where the Series S has the most negligible downgrade, with just a 0.2Ghz downclock)

Notellin996d ago (Edited 996d ago )

The amount of hourly day laborers in the comments who couldn't make an excel spreadsheet is incredible on this website.

A bunch of idiots debating something they couldn't possibly contribute to in real life is N4G forum participants.

Melankolis996d ago

PC game devs have the right to decide their own minimum requirement, that's the difference...

+ Show (6) more repliesLast reply 996d ago
Eonjay996d ago

The response is good enough if you take it in context of BG3 issues. He is talking about design decisions and how they have to be married with technical limitations.

He is saying that the Xbox Series S should be what games are made around.

Issue here is that PC was where it was developed and it was designed for seamless drop in coop. And they weren't developing these features on a potato 🥔 pc. This also implies that the feature wouldn't exist if it was designed around the S.

So basically because Microsoft wanted to saturate gaming with GP we have a console that will tie us down for the rest of the Gen. Maybe even next gen...

neomahi996d ago

I mean, that pretty much says it all, how can you argue that? I understood what he was saying. It's twisting words to try and justify self-gratification making it sound how you want to hear it to support your own claims, views, or biases. I think this is exactly what he meant

--Onilink--996d ago

GPU: Nvidia GeForce GTX 970 / AMD Radeon RX 480 (4GB+ of VRAM)
CPU: Intel Core i5-4690 / AMD FX 8350.
RAM: 8GB.

Those are the minimum requirements for BG3 on PC… its a 2014 CPU and GPU, its is basically a potato PC at this point

Eonjay996d ago

@--Onilink--

So the first thing you should notice is that the Series S has less available memory than the minimum requirements call for.

--Onilink--996d ago

Its a 2gb difference if you decide to add up the 2 RAM types on PC (which you shouldn’t because that not how it works)
And even then Windows alone uses about the same 2Gb as the Series S reserves for its OS, with the caveat that on PC you will also be using memory for other background stuff

So no, I wouldn’t really say that the memory situation is that different between the 2 (not really saying the memory situation of the SS is ideal though).

That said, if there is a difference in memory between the 2, its pretty negligible compared the difference in all the other specs where the PC spec is basically for a potato, which is what you said it wasn’t

babadivad996d ago

It find it hilarious how people always find a way to blame GP. 😂😂

+ Show (2) more repliesLast reply 996d ago
ChasterMies996d ago

That kind of headline would never generate clicks.

anast996d ago

It extra work and they don't like it.

343_Guilty_Spark996d ago

So why was a generic reply with no meat to it approved as an article?

+ Show (2) more repliesLast reply 996d ago
XiNatsuDragnel996d ago

Xbox series S was a problem from conception imo but we needed a more cohesive response than this.

996d ago Replies(4)
seanpitt23996d ago

Microsoft does everything to slow gaming down there is no initiative, no talent they are pretty hopeless at it, that's why they need to buy studios to bring talent in.

I like Phil Spencer he seems a cool guy but they need different management. Who thought bringing a 4tf machine in late 2020 was a good idea.

Don't think Activision merger will be good for gaming with microsoft as it's boss look at redfall everything they touch turns into a mess.. if starfield fails then it will be a big hole to climb out of.

Jin_Sakai996d ago (Edited 996d ago )

“Xbox series S was a problem from conception imo but we needed a more cohesive response than this.”

Could you imaging how abysmal Xbox Series sales would be if you eliminated Series S from the equation. That’s the reason why Series S exist is to boost sales.

spoonard995d ago

Microsoft knew they needed a cheap console to pad the numbers of what would be their dismal Series X sales. Have you ever noticed that MS only talks about Xbox sales numbers, not individual Series S/X sales?

+ Show (1) more replyLast reply 995d ago
rippermcrip996d ago (Edited 996d ago )

This guy isn't even a developer, he's just in PR.

Christopher996d ago

He's done a lot of dev work, regardless of his current position.

rippermcrip996d ago

Care to expound? He has been in journalism and PR most of his life. His LinkedIn mentions zero about being a developer. Am I missing something obvious?

raWfodog996d ago

As the Communication Director at Remedy, surely you can reason that he's very much in 'communication' with the company's developers. Even if he may not personally be involved in developing the games, I'm sure that he's aware of the devs' issues with the Series S.

rippermcrip995d ago

I didn't say that he was wrong or had no knowledge. But the facts here are wrong.

raWfodog995d ago

“ I feel Larian's pain on Series S. Its not about "just optimize at the end" LOL. Naaah. You have to take into account the technical limitations from the beginning of development. Nobody really wants to think of that when you start making your game, when everything is possible”

Which specific part(s) of his comment do you feel are wrong? You’re being really vague in your comments.

rippermcrip995d ago

The article calling him a developer is what is false.

raWfodog995d ago

Professionals tend to use their ‘highest’ job title, even though they may be well-versed in other fields as well.

Here is another article identifying him as a developer as well as communications director. https://www.ign.com/article...

+ Show (1) more replyLast reply 995d ago
The Wood995d ago (Edited 995d ago )

ad hominem bended with a dash of hope n cope

darthv72996d ago

How do PC developers do things? Do they start from the bottom and work up or from the top and work down? somewhere along the way they have a minimum and maximum they aspire to. In the PC side there are way more combinations to deal with and yet the games still manage to be scalable throughout. Last gen should have prepared them for what was to come. Having a base model and premium to work towards. This gen looks to be no different, esp if the rumor of a 5 pro is to be believed. that adds another variable to have to work with.

ChasterMies996d ago

PC developers apparently don’t. When was the last AAA game that released on PC and not consoles?

I_am_Batman996d ago (Edited 996d ago )

Scaling up from base-spec is easy. Scaling down can become a headache. At this point the PS5 is de facto the "lead platform" for most multiplatform games. This can make porting to Series S challenging.

On PC you don't have nearly as strict of a certification process. What's accepted on a minimum spec requirement PC would often not be accepted by the console makers. The standards are higher, at least in terms of stability.

Most engines are fairly scalable these days. If Sony is smart they'll make the process easy and keep the requirements low for PS5 Pro optimization. If a dev team simply wants to shift the frame rate cap up and let the dynamic resolution scaling do the rest, they should be allowed to. If they decide to go further and add better ray tracing and fine tune graphical fidelity, they'll have the option to do that as well.

Keeping Devs happy should be the top priority, but Pro console variants are an inherently different situation than the Series S. While there are ways Sony could screw up and make things unnecessarily difficult, it's never gonna be as bad as having to make things work on a much less capable machine.

hollabox995d ago

Thank you! I echoed similar conclusion if the PS5 was the lead platform, XBSS and ultimately XSX will have problems. You see comments about sliders, and PC lowest spec. Well, it depends on the base configuration and just simply turning down resolution and effects. If a game is designed around 7 GBs of ram loaded at all time, not accounting for VRAM. You only have 1 GB of VRAM to work with on XBSS and 7 GBS on XSX. 1 GB of vram, you're going to have to make some serious graphical sacrifices using modern engines. From meshes, effects, textures, and you have to save enough for audio. Ways to get around the base design of 7 GBs of system ram is to add additional loading points, optimize the hell out of streaming, cut animation, objects on screen, and features such as split screen, or even online play. After the awhile, the game would not be what the developers intended.

For the what about PC bros, base spec on PC would require at least 8 GBs of system ram to run given PCs additional background ram processes. About 8 GBs of VRAM at 1440P and probably console/PS5 medium high base settings. After the base look has been established, if you have beefier hardware add higher resolution effects, brute force high FPS and or resolutions. That's about how it typically works.

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Redemption-6416h ago

I wonder if he tried to stop Shawn Layden from starting it?

Reaper22_13h ago

Fake news. He didnt say that.This video was posted on YouTube and on here they decided to change the title. Shame on you.

i81duce5h ago

At 5:16, he literally states the thing you say he doesn’t say. Did you even watch the video?