
New insight into the multi-year development process behind the PlayStation VR2 hardware.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
will get one, after first price cut
It's a good piece of tech. Will be getting it soon. Built from the ground up in tandem with PS5 to work together seamlessly.
The interesting thing is that there are gamers that wish for it to work on PC. And it's obvious on why. Because Sony thought about how its features add to gaming. And not chase resolution. Or be so high in price that gamers can't even buy certain PC headsets.
But Sony would make no money there releasing drivers and help Valve make money but not themselves. The original PSVR was built to make a profit day one on release. Sony has never said they make a profit day one with PS VR 2. So, they must be offsetting their loss by gamers buying games on their platform. Even other games not in VR. But if gamers use it on PC instead, Sony's losses would increase. Who wants that? Not buying PS VR 2 games would just turn it into a Vita and be real niche. And Sony won't be interested in creating bigger games if that were to happen.
Keep it real. Keep it on PS5 where development can really shine. Not because gamers just want it in a sea of other headsets already on PC.