All Channels
Popular
30°

Why Do So Many Console Games Fail Miserably?

Bad Ass Gamer writes:
"There have been many games released 2008, some of them huge successes and others downright flops, so what makes a game fail and why? Find out my reasons why as you read on."

Read Full Story >>
badassgamer.blogspot.com
GWAVE6337d ago

[In regards to Resistance 2] "For a game that its first in the series sold a good 3.5 million copies it isn't logical for it to sell a good 2 million copies less on second go."

Just one example of this gentleman's logic. He argues that Resistance 2 is a flop because it sold less than its predecessor which has been out since the PS3's launch...oh Lord.

bmatthews6337d ago (Edited 6337d ago )

But considering that Gears of War 2 hit 4.21 in more or less the same time - I guess your logic fails... sry to say this but Sony have NO excuse for their game to NOT sell anywhere as well as Gears 2 did for the Xbox 360. As much as I LOVE the PS3 I've got to face the facts and so should you.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney27d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb27d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.