
WTMG's Leo Faria: "I have seen a wide array of outlets and internet comments stating that Konami is back right now, as in, only after the announcement of the Metal Gear Solid 3 remake and the plethora of Silent Hill announcements in late 2022. I don’t particularly agree with that sentiment. If anything, I did state that the company was already performing a slow, but effective resurgence way back in late 2018, all thanks to actions like Castlevania Requiem, the VR version of Zone of the Enders, and partnering up with Nintendo in Super Smash Bros Ultimate.
This isn’t new for us, it’s just the natural course of what seemed to be a long-term (and unrushed) strategy. Over the past few years, we saw more releases, both in terms of retro collections and new entries in estabilished IPs. Thankfully, I was able to interview Michael Rajna, Senior Director of Business Development and Licensing at Konami, at BIG Festival this year, where I was finally able to ask about the company’s past, present, and plans for the future."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
A rather generic interview with all the same diplomatic responses. There are all the tough questions that nobody wants to ask because, who wants to bite the hand that feeds, right? But it's the same sounding interview just with Konami