
We now know how much The Last of Us Part 2 and Horizon Forbidden West cost, but that information shouldn't be secret anyway.
Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.
I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.
Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

A multiplayer mod is currently in development for the PC version of Sony and Naughty Dog's The Last of Us Part 2 Remastered.
I agree. It’s one of the things I like about Hollywood, compared to the games industry.
And rank and file devs should be treated and paid fairly, yet aren't.
THIS IS ONE OF THE DUMBEST THINGS IVE HEARD THIS WEEK. WHY? Developers have no accountability to you. They're not a government entity. You don't pay taxes to them and, honestly, it's none of your business you nosey s.o.b.! What a bunch of KEVINS. The ONLY sense this argument would make, would be null-and-void because Kickstarter already makes sure that base is covered. That could be your ONLY right to know. The only exception I heard of this and it would've made sense is in the case of KINGDOM OF AMULAER on the PS3/360 where the government of Rhode Island (or one of the New England states, but I'm almost certain it was Rhode Island) actually funded a game to help the studio. THAT would absolutely need to be reported because that would be the citizens of Rhode Island's tax dollars fronting that project, you would absolutely have the right to know but, these development studios owe you nothing. What am absolute LEFT kind of a statement and expectation. Entitled dumbasshats..... Gosh, a bunch of friggin Kevin's. Right when you think you might be able to buy into the future of humanity, someone opens their fat sucker and spouts off garbage like this. Ergh.....
Not ONCE when I was enjoying my play through of TLOU or Horizon did I think: man, this would be so much better if I knew how much this cost to make or how much money it made!
Gaming fanboys’ fascination around profitability and cost is so comical because well more than half the people reading this shit have zero idea what they are even looking at with it.
I'm not interested in extra excuses for lootboxes to be publicly available.