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Starfield Should Have a 60 FPS Performance Mode

Starfield should launch with a 60 FPS performance mode, and that should be standard across all current generation games.

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primagames.com
1078d ago
Jin_Sakai1078d ago

Yes it should. But we’ll continue blaming the CPU and and give Bethesda a fee pass.

ZycoFox1078d ago

The Series X is running a 2 generations older CPU than on desktop, and it runs at 3.8GHz, on PC boost is well over 5GHz on newer chips so that with the IPC on top because it's a newer chip (stronger clock for clock) means the game will likely run noticeably better on Intel Alder Lake 12 Gen and newer CPUs, and of course newer AMD chips.

DF said: "With all of the CPU demands that this sort of a game entails then, dropping the resolution might not have much of an effect on the overall frame-rate. As a developer, you may as well crank up the visuals and embrace that 30fps output for an overall more consistent output..."

It's a demanding game on the CPU.

just_looken1078d ago

the game they created is demanding yes but that is there fault

You have the capability of your hardware so create a product that will work with in it.

This is like a contractor trying to install a circle door in a square frame then blame the homeowner said homeowner is like i agree and just accepts that no door is better.

Also i am sorry but 12gen intel for real? you do realize pc hardware from am4 platform is way more popular than the am5/lga 1700 era.

What you said is that anyone with a pc with a cpu older than 2021 should not be able to play this game are you for real?

What is next a rtx 4090 13900k for 1080 medium settings and we all are like hey that is fine?

ZycoFox1078d ago

@just_looken

Instead of making up something I never said, read what I said again. I said those CPUs would likely run the game noticeably better (than console) who said anything about not being able to play the game on lesser hardware?

Wish people would stop making up nonsense I never even said.

Crows901077d ago

So in other words.,.the series s is just as powerful as the series x?

Your words. Not mine.

repsahj1077d ago

So now "In DF we trust"? Seriously, Xbox really need this game so why the heck they develop a game that only PC can handle higher framerate? I don't get it. >.<

Rude-ro1077d ago

They always do sales pitches..
It is not resolution..
Shading, foliage distance, ray tracing, film grain etc etc is the cpu bottlenecks and all can be dialed back.

The game will be a slide show with screen tearing just like the rest of their games.

Cool they want to throw that much into the looks, but the culprits are what I stated above and probably global illumination.

ZycoFox1077d ago

@Crows90

No.. The Series X has a more powerful GPU, the CPU is the bottleneck, if it's poor optimisation or just a demanding game, makes no difference, if it's hard on the CPU then that's what's going to cause dips in frame rate.

Pointless arguing this as most obviously don't get it.

Chevalier1077d ago

Maybe stop trying to give Bethesda an excuse for their absolutely terrible design choice. At the end of the day it can be done, but, they chose to go another way that's the gist of it all.

andy851077d ago (Edited 1077d ago )

And so is the PS5. How many games are
at 30? I'm running Ragnarok at 100 and Burning Shores at 80. Stop with these free passes. If you're telling me Starfield has more going on to put it at 30 (when each planet loads separately) and doesn't look as graphically intensive as BS, you're talking nonsense.

VariantAEC1074d ago

You: "The Series X is running a 2 generations older CPU than on desktop, and it runs at 3.8GHz, on PC boost is well over 5GHz on newer chips so that with the IPC on top because it's a newer chip means the game will likely run noticeably better on Intel Alder Lake 12 Gen and newer CPUs, and of course newer AMD chips."

PS5: 'Basically everything including games like Horizon Forbidden West which has an insane number of highly detailed independent objects with loads of drawcalls... running at 60FPS'

XSX running Starfield: 'Too many sandwiches to render here... 30FPS.'

Xbox's Matt Booty: 'Devs need to plan better, it's not our fault XSS is trash that can't run modern games well... Look at Starfield we forced Bethesda to target 30FPS.'

VariantAEC1074d ago

@rude-ro
"Shading, foliage distance, ray tracing, film grain etc etc is the cpu bottlenecks and all can be dialed back."

Shading is GPU related foliage alpha effectscare also GPU intensive not so much CPU intensive even though each foliage object COULD be a separate drawcall it will likely be instanced saving resources on the CPU side of things but the GPU still has to render all of it... so foliage is basically GPU intensive. The only thing CPU intensive about raytracing is setting up the bounding hierarchical volume which could be optimized by the GPU but does it even matter when we're talking about Starfield which does not look like it will have a lot in the way of RT? Filmgrain is not at all taxing (may graphically sophisticated PS3 games featured filmgrain effects like Killzone 2 and 3 and it is once again a GPU related process I thinking post-process compositing has zero to a very tiny impact on CPU compute.

The culprits will likely be bloated AI and really poor management of world systems that drive AI, the various collectibles, player activated triggers and much more all stuff you don't see directly. The GPU handles most of the stuff you see these days while the CPU sets up the world so the GPU can render it the CPU can be pretty weak in a graphically demanding game and still allow for 60FPS gameplay... see Ratchet & Clank or Jak and Daxter way back on the PS2 or even a game a I reference more and more as time keeps on ticking by Haven: Call of The King a 3rd party PS2 exclusive that basically did everything and still ran at 60FPS. Haven was the non-RPG Starfield space epic of its day 20 years ago... with the major difference being that Starfield is way less directed or linear and will likely sell significantly better.

How did Haven running on PS2 with all its stages built on spherical planets that you could travel to and from in realtime in one of only a few spaceships run at 60FPS on PS2 without any loadind screens but Starfield can't? Haven was still a much better looking game than PS2/Xbox GTA titles.

Optimization is the key and Xbox is telling devs to plan better for Series S (or skip Xbox Series entirely because releasing on S is a requirement for Xbox console releases for now), and while devs should optimize there's only so much that can be done. Clearly XSS' GPU is modern enough feature-set wise to handle anything the XSX can render including RT but because the CPU and GPU are weaker on XSS everything needs to be scaled back. The idea of releasing Xbox Series S was monumentally stupid one but MS made its bed and now PS is once again eating it's lunch. That said I see why MS is doing this... they don't have a choice. MS knows they made their bed a mess and are now trying to sleep in it, but it's difficult for them and with all the missteps they're forced to live by their marketing on this one.

Would XSS users forgive MS if they allowed XSX to get games that XSS users cannot play? Don't know.

+ Show (7) more repliesLast reply 1074d ago
OptimusDK1078d ago

You should see the DF analyses and understand why this is not feasible. It would require the game to be you bound which it is not. Physics and simulation are the reason. Don’t be ignorant

Pocahontas1077d ago

Don’t assume they couldn’t. Don’t be purposefully ignorant.

1077d ago Replies(1)
Sonic18811077d ago (Edited 1077d ago )

Xbox fans says 30fps is OK now and they stand by that. I do find that comical though. As a PC gamer first, I can't go back to 30fps

Jin_Sakai1077d ago

Starfield looks amazing don’t get me wrong but I think not offering a performance mode is a mistake.

Sonic18811077d ago (Edited 1077d ago )

"Starfield looks amazing"

I've seen a lot of great looking games in my life and I wasn't blown away by Starfield graphics or gameplay. Starfield graphics is not even in my top 5 list for best looking game. I can name a lot of games that look better than Starfield but I don't wanna go there. Maybe because Bethesda is using an old game engine. It looks overrated but I hope I'm wrong about Starfield and not having a performance mode is ridiculous at least for the Xbox series X version

Jin_Sakai1077d ago (Edited 1077d ago )

“Maybe because Bethesda is using an old game engine.“

I think the visuals look nice. Todd said id Software helped them with the graphics and updating the Creation Engine for Starfield.

VariantAEC1074d ago

I can't understand skipping a game over 30FPS. I prefer playing with better visuals and if the option exists to play at 30 with noticeably better visuals and resolution I will choose that over 60FPS because my eyes work. Resolution isn't as important to me personally... but playing HFW on PS5 at 60FPS reduces effect quality so much I swapped to 30FPS mode. It 60FPS was too much of a sacrifice to me and I'm playing the game on a 1080p display. If there was no distinct visual differences I would probably play at 60FPS but even R&C:RA's PerfRT mode looks noticeably worse than the quality mode. The 40Hz option is really nice because you can play with the same visual fidelity as the 30FPS quality mode at a higher framerate. More games need that option... that said I currently can't make use of that mode because my display doesn't support 120Hz so I play R&C:RA at 30FPS. I will sometimes swap to 60FPS in all these games to see if there are tangible differences in input response, but there usually isn't.

Forza Horizon 5 on PC makes things complicated for me because the game looks only ok at max settings (the bar for me is Driveclub and FH5 is well beneath it even maxed out with RT controversial I know, but I think Driveclub looks better than GT7 too) and unfortunately unlike most PS games on console FH5 actually f•••• up physics at 30FPS (in discreet ways) so it can make significant differences to how well you and the AI drive even if actually controlling the game feels unchanged. Even there I often choose to run at 30FPS in 1080p instead of targeting 60FPS, but knowing FH5's physics are just a little messed up at 30FPS keeps me from even playing it as often as I used to.

MS just can't win... and I actually like Forza Horizon picked up 3-5 fon PC, I think highly of Playground Games because of their Horizon series, but it's actually disgusting that I need a better PC to play FH5 properly due to its wonky physics engine being unable to work at lower framerates (even when the CPU isn't being hammered). FH4 works fine at 60FPS maxed out at 1440p (with 8x MSAA), but it has some gross visual issues with respect to drawing ground textures with massive square pixels on PC pretty regularly (which I never heard anyone talk about).

Anyway, most of the time playing at 30FPS isn't the problem performance focused gamers believe it is. Especially when it comes to competitive gaming online where it wasn't untill fairly recently that certain games net code even uploaded data from client devices as frequently as the game updates the display.

It's ignorance that fuels gamers belief that all or even most competitive online gaming requires 60FPS or that 30FPS incurs significant penalties in any game.

I'm of two minds on this. I personally don't think Starfield running at 30FPS is a problem. But I also think Starfield should look way better than it does if it's going to be locked at 30FPS.
Even Xbox fans are saying this is Bethesda's first genuinely good looking game from the visuals perspective so given how talented MS thinks it's software developers are and Bethesda's own drive to push visuals... why not push even better visuals and make 30FPS appear to be worthwhile on XSX?

+ Show (1) more replyLast reply 1074d ago
Pocahontas1077d ago

Bethesda are terrible at polish. They let out they had an extra 2 years of dev time. With compression and compression like techniques they should have had a performance mode or at least an uncapped mode.

Good-Smurf1077d ago (Edited 1077d ago )

Their game engine are just crap and has been for long time.
The only Bethesda developed games I played were Fallout 3/New Vegas and they're still have odd frame drops for no reason just by simply running around the map even on modern hardware.
For games over 12 years old I expect it to run constantly over 100 fps or locked 60 fps but nope at times it simply couldn't hold 60 fps and can dropped below 30 on a 12 gen i9 CPU.
Expect some miracle that Starfield will running well and optimized on PC let alone consoles, if you need high end rig just to play at high frame rates then you done messed up your game.
IDGAF if the game turned out great but it runs like crap expect many reviews to just glossed over the obvious issue as usual.

+ Show (3) more repliesLast reply 1074d ago
Lightning771078d ago

If SF 60fps isn't stable on PC. Then the console versions were right.

Crows901077d ago

Right...nothing to do with poor optimization akin to most Bethesda games.

--Onilink--1077d ago

I cant really say previous Bethesda games were poorly optimized in terms of performance.

They were horribly buggy, no doubt about it. But they have never been particularly terrible in terms of performance given that they were never particularly advanced graphically.

The issues that started to crop up, were usually once you had the game track way too many objects when you got further into the game

ZycoFox1077d ago

If a game is demanding on the CPU it makes no difference if the CPU is the bottleneck anyway, in turn causing frame rate dips, most here obviously do not understand this simple point. This is why both Series X and Series S are 30fps locked.

You twisted my previous comment to say that I was saying Series S is as powerful as the X.. Yeah nice try. Maybe don't argue over things you don't understand.

Pocahontas1077d ago

@—Onilink— this is BS the game ran like shit on PS3 and xbox360. They got down to single digit frames. They teared like no other and crashes like no other. People give Bethesda grade A dev marks because the love their games. It’s just not true though. One of the most overrated developers in the industry.

Crows901077d ago (Edited 1077d ago )

@Number
Didnt twist anything. If resolution doesnt make a difference then there is little differenct between the series s and x in this game. That means, assuming we take your word for it and a lot of xbox fans here, there is little power difference between series x and s.

Otherwise, either the series s will struggle significantly to keep that 30fps or the x can actually do higher but the game was poorly optimized. The other scenario is the dumb down a lot of settings for the series s so that its inferior gpu AND cpu can actually handle the game...but this would fly in the face that lowering settings wouldnt do anything.

Its called common sense but maybe next time dont argue about what you dont understand.
Also uncle phil said its a creative choice...take it up with him.

+ Show (1) more replyLast reply 1077d ago
anast1077d ago

Of course it should. They should have had this in mind from the beginning, but they got to cut those corners and give everyone the cheapest product possible.

JackBNimble1077d ago

Right, in a huge open world game running in high fidelity/ 4k ?
You think these $500 consoles are magic or something?

I'm betting most pc gamers are going to have to turn down their settings just to run at 60fps.

1077d ago
wesnytsfs1077d ago

I sure hope your wrong. I have yet to see game that made me turn down settings on PC. I do however keep the vid card updated to the newest 90 series from nvidia.

anast1077d ago

"You think these $500 consoles are magic or something?"

This is entirely on the processionals making the game. This is what they get paid for.

Cockney1077d ago

scalability? They can get it to 60 no problems on X, its just the S, how far down can you go until it looks a blurry mess? 1st party parity, if its not on the S its not on the X

VariantAEC1074d ago

Horizon Forbidden West runs at 60FPS and looks far better than Starfield even if it's not rendering at 4K.

No one is saying Starfield needs to be 4K AND 60FPS, everyone is confused how PS5 is running games at 60FPS while the supposedly more powerful Xboz Series X console is stuck at 30FPS in games that look significantly uglier though.

+ Show (2) more repliesLast reply 1074d ago
RavenWolfx1077d ago

Perhaps Bethesda is just waiting for some modder to fix their shit and they will release that as a patch.

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20°

Starfield Update 1.000.004 Released on PS5 to Mitigate Crashes; Players Still Reporting Crashing

Starfield on PS5 has just been updated to 1.000.004 to fix crashing issues, but players are reporting it didn't take.

90°

Starfield Was the Best-Selling Game in the US Following PS5 Release

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.

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vgchartz.com
jznrpg39d ago

For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week

39d ago Replies(6)
z2g38d ago

It’s not a requirement to buy games every month or whenever one is released. I don’t think people are going to spend $70+ on something they don’t care about.

GotGame81838d ago

I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.

Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.

I am looking forward to it all over again now.

Huey_My_D_Long38d ago

Its not that people want the game to fail. Its that Bethesda wont ever improve their games if you guys keep calling slop like starfield great games. Pure as that. Formulaic, chasing the trends, slop.

Like Bethesda has fallen off since FO4.

Ive a PC 4070, no interest in Starfield since the beginning since despite Bethesda owning some serious FPS legacy within their ranks...They just like seem to hate good shooting mechanics.

I dont see whats the appeal and thats ok. But how can you guys call it great? By what metric? The story? The Gameplay? The package all together? Hell I'm enjoying Crimson Desert, but I've got my issues with some design choices, but I do think the game is better as a whole than its individual parts. Is that the case for Starfield?
To be honest alot of you starfield stans dont make a great case for yourself, since I've never heard a starfield say what it is they enjoyed about it other just it being another Bethesda game that feels familiar yet new to them. Yall dont make the case on whats so great about starfield that keeps you coming back.
What does it do that makes it great that everyone like me is missing?

Like I wanted to like the Starfield, but after seeing its first trailer, it pretty much came out like I thought it was. Bethesda has been coasting off prestige for years now. and honestly starfield is proof of that.

CrimsonIdol38d ago

I'm fine with the game being janky Bethesda-core etc. For what it's worth it's more polished than previous games have been and the shooting mechanics are fine, feels pretty good even.

What I'm not fine with is it just being completely dull in every way. Even if they managed to resolve the structure of the game constantly sending you back and forth through maps and loading screens it's still going to be dull. The original The Outer Worlds did Fallout in space better, and that was hardly perfect (I haven't played the second one so I can't comment on that). At least The Outer Worlds had some interesting characters, enemies and locations. Starfield has none of that. They can argue that it's more grounded/going for realism or some nonsense (yet it's still doing Star Wars/Firefly style space travel) but it's fundamentally dull.

I dropped loads of money on a copy of this game at launch and I've no desire to get my money's worth out of it, I pretty quickly cut my losses and moved on. I don't know what happened to the writers for Bethesda, I presume they all moved on and have since been replaced by Jenny from accounting.

sweatyrich38d ago

I agree with @CrimsonIdol
I played the game to completed, but it's version of NG+ simply didn't appeal to me, so I never went back to it.
There's base-building, but it really serves no point, other than, there's base building. If you're into that, you have it, but I didn't touch it at all, as it wasn't part of the story ... At all.

The main character models are "ok", but the NPCs are just bad.

And IMO, people shouldn't be OK with a Bethesda game being janky. They're a big company, and should be jank-free by now!

MrBaskerville37d ago

I've given it another go and with the new more modular difficulty i managed to balance it a bit like Stalker 2 and it has been a lot more enjoyable this time around. The free roaming in space also helps a bit. Still prefer older Bethesda games, but it's growing on me
ever so slowly.

Jin_Sakai38d ago

Curious gamers. They’ll soon find out soon enough how trash it is.

Reaper22_38d ago

I dont think so. The games has been well received on PS5. Getting good scores too.

Jin_Sakai38d ago

Digital Foundry showed how bad the game runs even on PS5 Pro and crashes. It can’t even hold 60fps and not a looker to begin with. 🤷‍♂️

Grilla38d ago

I found out. I loved FO4 and wanted to judge Starfield for myself. I should have waited for a sale.

Putte38d ago

It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.

Show all comments (34)
40°

Starfield: Free Lanes Trophy Guide & Roadmap

The Free Lanes update has arrived! Earn every Trophy in the DLC with the help of our Free Lanes Trophy Guide & Roadmap!

Read Full Story >>
daynglsgameguides.com
phongtro123_com39d ago

Solid, practical guide overall. The roadmap structure makes it easy to plan a clean run, especially by separating missables from cleanup. I also like that it flags potential grind points and suggests when to tackle them.

A couple of things that could make it even stronger:

Clarify any missable trophies/achievements more explicitly (and whether manual saves are recommended before certain choices).
Add estimated time for 100% completion and note difficulty settings if they affect progress.
Include brief build/loadout suggestions for tougher segments or challenges.
If applicable, call out any bugs or tracking issues in the update that players should watch for.

Overall, helpful for both newcomers and completionists, just needs a bit more detail in a few areas.