John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles and what 4K on Series X actually means.

Starfield on PS5 has just been updated to 1.000.004 to fix crashing issues, but players are reporting it didn't take.

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.
For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week
I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.
Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.
I am looking forward to it all over again now.
It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.

The Free Lanes update has arrived! Earn every Trophy in the DLC with the help of our Free Lanes Trophy Guide & Roadmap!
Solid, practical guide overall. The roadmap structure makes it easy to plan a clean run, especially by separating missables from cleanup. I also like that it flags potential grind points and suggests when to tackle them.
A couple of things that could make it even stronger:
Clarify any missable trophies/achievements more explicitly (and whether manual saves are recommended before certain choices).
Add estimated time for 100% completion and note difficulty settings if they affect progress.
Include brief build/loadout suggestions for tougher segments or challenges.
If applicable, call out any bugs or tracking issues in the update that players should watch for.
Overall, helpful for both newcomers and completionists, just needs a bit more detail in a few areas.
Man these guys always give a great tech breakdown. Will be interesting to see what CPU will be needed to run this at 60fps consistently on PC.
"John puts forward the argument that a frame-rate target is a design decision - after all, even consoles in the 80s could hit 60fps, but clearly many developers have opted for a 30fps experience instead in the decades since. The question is what frame-rate allows you to hit your design goals for the game? In the case of Starfield, it's clear that this is an open-world or even "open universe" game, with item permanence, AI, simulations, and a lot of interlocking systems to create an immersive experience." -Digital Foundry
Any wise person could understand this. They are doing stuff now that devs aren't even trying to attempt on this scale.
Starfield too still manages all of that and looks very stunning.
Those environment shots man. Just WOW!
Lots of games run AI in an open world with "multiple systems" and look better at 60fps than Starfield does at 30fps. Just another excuse from Eurogamer who are massive Xbox and Nintendo fan boys.
As long as its stable, I could give a shit. For doing everything it IS doing and maintaining that level of graphical fidelity, its pretty impressive.
I just hope its fun, and not just a massive - empty space of a game (like No Mans Sky is to me)
The design decision is because the Xbox can't handle 60fps due to the complexity of the game. It has to play on the Series S and really, Xbox is to blame for that. It wouldn't do 60fps on the PS5 either. For Toad Howard to sit there and act like it was designed that way, say it's five games in one and feed it to all the dude bros is hilarious. PC is the way to go and I can't wait for the comparison to the PC version from Digital Foundry.