260°

Blu-ray's first two years outpaces DVD's

engadgetHD:The success of DVD is the kind that consumer electronics manufactures dreamed of, and now after two years after the introduction of Blu-ray, it appears to be gaining steam even faster -- and during the worst economic crisis of our time. According to Richard Greenfield of Pali Capital, in two years there were about 1.2 million DVD players sold, whereas Blu-ray stand-alone player sales are estimated to be at 2.5 million -- no this doesn't include PS3s which are expected to be at 8 million. Of course choosing between a $129 DVD upconverter and a $199 Blu-ray player isn't that hard of a choice, but paying 30 percent more for a movie is. The news here isn't bad for Blu-ray either as it has managed to almost double its market share of the top 20 titles in the past six months. We have a feeling the members on the panel at the BDA press conference this Thursday at 7pm EST -- which we'll be covering live -- will have a few things to smile about.

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engadgethd.com
Kinetix6313d ago (Edited 6313d ago )

It doesn't matter what blu-ray does. It's dead. DEAD Ya Hear ME!

Lol. Great news, people want to get the best out of their HD Sets and this shows it.

rucky6313d ago

Of course it's dead! Droids like me don't want to listen to facts and only listen to uneducated blu ray bashing articles from yahoo tech and cnet. DVDs and DD are the FUTURE!!!

Please don't approve this article for this do not support my one sided opinion.

MasFlowKiller6313d ago

the media is making my head hurt, if blu ray is dead and then not dead, does it mean that its a confuse zombie?

rockleex6313d ago

*reference to the movie Walk Hard*

zethos566313d ago

Now imagine the sales if HDTVs were cheaper.

Also, I'm assuming that the 8 million PS3's is only for America? (I don't know the total PS3 sales for America).

Parapraxis6313d ago

HDTV prices are dropping insanely fast.
My TV retailed at 1699$, got it for 1399$ (good old price matching with FutureShop/Best Buy)
That exact TV is selling for 899$ at BestBuy and 999$ at FutureShop now. that was almost 1yr to date.
HDTVs are literally the only option now for people looking to get new TVs.

Gerry Mark II6313d ago

In other news the PS3's first two years outpaces the Xbox 360.

Nathan Drake6313d ago

Download shortage will never exist

OgTheClever6313d ago

Unfortunately bandwidth caps are coming into existence.

meepmoopmeep6313d ago

i have mandatory installs on my PS3
so i don't mind to wait upwards of an hour(s) to DL a movie

it's better than Blu-ray

:)

Narutone666313d ago

to add /sarcasm. Now you got tons of disagrees.

rockleex6313d ago

Change "i have mandatory installs on my PS3" to "i HATE mandatory installs on my PS3".

Trust me, the sarcasm will come across MUCH better. ^_^

Show all comments (47)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney2d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage3d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman2d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb2d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.