60°

Final Fantasy 16 Developers Explain the Unique Eikonic Abilities

IGN: "June’s IGN First is all about Final Fantasy XVI. Today, the development team at Square Enix are here to tell you all about the game’s powerful and flashy special moves, Eikonic Abilities. Check out our commentary video below, in which Director Hiroshi Takai and Combat Director Ryota Suzuki demonstrate how you can put a wide array of Eikonic Abilities to good use during battle, and read on for even more details!"

30°

How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

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eurogamer.net
30°

Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

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videogameschronicle.com
30°

Hades devs: accidentally inventing a subgenre was 'surreal'

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.

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gamedeveloper.com