
Phantom Blade Zero won't feature microtransactions.; will have Souls-like elements but won't go "full throttle" on difficulty revealed via Q&A.

pbzero_official: "We decided to make a game that everyone here could be deeply proud of."

The Outerhaven writes: Phantom Blade Zero showed up at CES 2026 with new playable build. Improved optimization, and combat that feels better than what I've played in prior versions.
"This build felt close to final for a couple of reasons. First, the optimization was excellent. The game was running at a smooth 60 frames per second, and it was doing it on a base PlayStation 5."
At first I though he had mistaken because of the first picture in the article showing a Pro... but if you scroll down you can see that they had a setup for both the base PS5 and a PRO. So, good news then. The game is running on UE5 so it should be a great test for PSSR2.

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"This build felt close to final for a couple of reasons. First, the optimization was excellent. The game was running at a smooth 60 frames per second, and it was doing it on a base PlayStation 5."
At first I though he had mistaken because of the first picture in the article showing a Pro... but if you scroll down you can see that they had a setup for both the base PS5 and a PRO. So, good news then. The game is running on UE5 so it should be a great test for PSSR2.
"Phantom Blade is a miserable place in general" - Hell yeah LOL Pour the misery all over me. Love the look of this game. I can't help but get my hopes up.
So the OTHER type of game big budget derivatives go to?
Good.
Combat looked really good. Loved the music too. Got my eye on you.
This game looks slick
Sounds good to me.