
The Phantom Blade Zero game length will clock in at 30-40 hours and multiplayer has been confirmed Reveal trailer combat was all in-engine but was set in a more "cinematic" camera.

pbzero_official: "We decided to make a game that everyone here could be deeply proud of."

The Outerhaven writes: Phantom Blade Zero showed up at CES 2026 with new playable build. Improved optimization, and combat that feels better than what I've played in prior versions.
"This build felt close to final for a couple of reasons. First, the optimization was excellent. The game was running at a smooth 60 frames per second, and it was doing it on a base PlayStation 5."
At first I though he had mistaken because of the first picture in the article showing a Pro... but if you scroll down you can see that they had a setup for both the base PS5 and a PRO. So, good news then. The game is running on UE5 so it should be a great test for PSSR2.

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"This build felt close to final for a couple of reasons. First, the optimization was excellent. The game was running at a smooth 60 frames per second, and it was doing it on a base PlayStation 5."
At first I though he had mistaken because of the first picture in the article showing a Pro... but if you scroll down you can see that they had a setup for both the base PS5 and a PRO. So, good news then. The game is running on UE5 so it should be a great test for PSSR2.
Sounds like the perfect length. Games these days have too much filler. Give me a nice tight experience any day.
Some real doubt being cast on this game's release date like there was for Black Myth: Wukong. I hope it releases soon
I'm curious about how the multi-player works
That’s a bummer it was shown with a “cinematic camera” that’s not what will be in the actual game. I was hoping it used that angle for the gameplay.
Wow, and it has a multiplayer??? I have to admit I didn't expect that. Certainly more excited for this game.