120°

Microtransactions: How They Started

Microtransactions have been around since the advent of gaming itself, but the mechanic has evolved a lot to reach its present-day stage.

LordoftheCritics1063d ago

Let me re-introduce you to the scum of our industry.

Activision Blizzard
EA
Bethesda (you started it you son of a...)

SullysCigar1063d ago

Thanks, Bethesda! How fitting that you jumped into bed with the company that brought to us 'paying to play with friends', despite already paying the internet service providers. Awesome contributions, now standardised across this wonderful industry.

meanmallard1063d ago

The rise of "DLC" started when Microsoft wanted to maximize profits by charging for online and allowing companies to sell crap like horse armor on the console space.

If it wasn't for Microsoft, Nintendo and Sony wouldn't be charging for online play and neither Sony nor Nintendo was putting any kind of "DLC" in their games until market pressure forced it upon them.

So thanks Microsoft from the beginning you have made console gaming worse.

blackblades1063d ago

IDK I think eventually they would've done it regardless but yeah MS started a lot of crap and smeared all around.

meanmallard1062d ago (Edited 1062d ago )

I believe that if it wasn't for Microsoft console and PC would have had a much more divergent path like they had up to that point.

Switch is basically the first generation on Nintendo to embrace DLC, and the PS3 barely had a store early on and it was pressure from outside that forced them to have those things. And paid online didn't even start till PS4 at which point it was just about having the revenue stream that Microsoft was getting, and even then it was much more relaxed than on xbox where you even had to pay to play f2p games and PS+ gave you free games (including day 1 games), while xbox didn't offer any games at the time.

-Foxtrot1062d ago

Horse Armour - "Ahh don't worry it's just silly armour, don't like it don't buy it, you've got nothing to worry about"

Loot Boxes - "Ahh don't worry, if you don't like them you don't have to buy them, you've got nothing to worry about"

Microtransactions - "Ahh don't worry it's just an optional thing, don't like it don't buy it, you've got nothing to worry about"

GaaS Games - "Ahh don't worry, clearly the game isn't for you, don't like it don't buy it, there's other games out there you've got nothing to worry about"

And everytime it gets worse the same people will say

"How did this happen, we should have done something"

ModsDoBetter1062d ago

Online passes too…those were an annoying few years trying to stop the second hand market.

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40°

Overwatch - Reach Heroic Heights in Reign of Talon - Season 2: Summit

The climb continues as a new Hero rises and the fight for a better future pushes Overwatch higher than ever.

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overwatch.blizzard.com
50°

Nintendo Switch 2 Drops Must-Play Free FPS You Can Enjoy From Today

In 2023, developed by Blizzard Entertainment, Overwatch 2 was released, which was basically a big, glorified update of the original game that launched in 2016. Now, it’s simply reverted to being called just Overwatch, which is probably for the best.

The second iteration of Overwatch was released on the original Nintendo Switch, and while it’s still an enjoyable game with cross-play/progression functions, it’s still lacking in terms of performance and visuals, compared to its PC, PlayStation 5 and Xbox Series X/S counterparts. Well, it was.

As of today, the second iteration of Overwatch is natively available on the Nintendo Switch 2, just in time for Season 2: Summit.

The Nintendo Switch 2 version of Overwatch will have increased resolution both in handheld and docked modes, enhanced textures and lighting, up to 60 frames-per second, improved audio and more.

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gamingbible.com
repsahj9d ago

Blizzard is readying a patch to address the issue that the game is still running in Switch 1 build and just 30 fps.

Neonridr8d ago

you'd think they'd test it before pushing it live, lol.

that being said, clearly it's not running as intended.

repsahj8d ago

They know it for sure. Maybe they didn't finish optimizing the game by the targeted release date. That's why they released the Switch 1 30fps version first. XD

40°

Capcom Removes Enigma DRM From The PC Version OF Resident Evil 4 Remake

Capcom has removed the recently added Enigma DRM from the PC version of its survival horror game, Resident Evil 4 remake.

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twistedvoxel.com