360°

Redfall Developer Has Already Started Work on Its Next Game

Arkane Studios is thinking ahead and focusing on its next AAA game, which might add to the controversy surrounding Redfall's disappointing launch.

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gamerant.com
Vengeance11381078d ago

Will any lessons be learned at all from their last colossal failure? Probably not. Arkane may as well be a brand new developer as they now must prove their worth all over again from scratch. What reason does anyone have to hype your next title?

Sciurus_vulgaris1077d ago

Arkane is actually two Studios, Arkane Lyon and Arkane Austin. Arkane Lyon developed Dishonoured and Deathloop. Arkane Austin is the developer of Prey (2017) and Redfall. I very much enjoyed Prey (2017) despite it technical issues the level design was great, so it sad to see the studio drop off so much from game-to-game.

Vengeance11381077d ago

Yes, i'm aware it's 2 studios, but unlike before, just having the name Arkane won't instantly instill confidence in whatever project they may be making. Now it will be shrouded in heavy doubt and uncertainty that they are capable of producing a solid product so they may as well be a brand new studio out to prove themselves.

-Foxtrot1077d ago

The issue is this game has hurt Arkane as a whole. Even though like you’ve said we have Arkane Austin and Lyon people will still generalise them as “Arkane”.

I mean we know, but people outside of the gaming knowledge bubble won’t and I bet you any money when Arkane Lyon announce their next game people will refer to Redfall as their last failure even though they didn’t do it

Mr Pumblechook1077d ago

Hopefully it's full into development of Redfall 2.

The first Assassin's Creed game had a great concept but was a little underwhelming to play, but Assassin's Creed II took those ideas and turned them into a brilliant sequel. So RF2 could capitalise on the great ideas of the original Redfall and truly become the Last of Us Factions alternative that the Xbox community has been secretly needing.

Concertoine1076d ago (Edited 1076d ago )

@Mr Pumblechook

You’d be crazy to think that’s what they should do. This game and IP are DOA, no one wants to play a crappy loot shooter in 2023. This is the first Series X exclusive game aside from Flight Sim, and it looks and runs (30 fps) like a game from 10 years ago. Arkane should be making the games that have made them a name. Not trying to make all the unappealing aspects of this game appealing in another multimillion dollar gamble on Redfall 2…

C4rnos1076d ago

Also important to note the key creatives involved in Prey, you had a soundtrack composed by Mick Gordon, and writing assisted by the likes of Chris Avellone- and since Prey, the founder of Arkane; Raphael Colantonio had left too. these are all variables that could have a lot to do with how Redfall turned out overall, most games are only good as the *team* of talent behind them and i get the idea Arkane Austin is all at sea with that reality currently.

This news just shows they have to adapt on the fly, game development never really stops and Microsoft certainly won't be slowing things down for them.

FinalFantasyFanatic1076d ago (Edited 1076d ago )

I guess I like Arkane Lyon best then, I really didn't like Prey and Redfall came out half-baked, not a fan of Arkane Austin.

@mr Pumblechook,
Who would ask for a Redfall 2 after the disaster we just got?

+ Show (3) more repliesLast reply 1076d ago
TreMillz1077d ago

Prove their worth? So they released A bad game amongst their excellent portfolio and they have to start from scratch 😂

Vengeance11381077d ago

Excellent portfolio? You mean Prey in 2017 and Redfall? 1 mediocre game with a ton of technical issues and 1 massive disaster with design issues? Yeah they really do need to prove themselves.

TreMillz1076d ago

Yea excellent portfolio, dishonored 89, D2 88, Prey 80, D2: Doto 84, deathloop 88, and now redfall with 56...so yea 1 bad game

SullysCigar1076d ago

You're only as good as your last piece of work. Ability and reliability aren't constants, they're highly variable.

If a developer makes 10 crap games in a row, but then puts out GOTY, did they just get lucky? No, they grew their ability. If a developer puts out good games, but then a dud, you have to question what went wrong - how did they 'unlearn' their trade?

Look at Rare. One of the best developers back in the day, but key talent left, leaving it Rare in name only. Talent can fluctuate up AND down, especially for a company. That's why we should take each game on it's own merit and avoid too much hype or negativity until we see the finished product.

Christopher1077d ago

How about we just stop hyping games in general?

Vengeance11381077d ago

Stop getting excited for upcoming games? May as well just stop gaming altogether. Lets all be robots with no emotion.

TheEnigma3131076d ago

nah. How about they stop making trash and expecting to bamboozle the fans.

Christopher1076d ago

Being ecited and hyping a game are two different things. I'm excited about plenty of games, but you don't see me calling anything GotY contender or taking about how much it's going to sell or how well it will review.

bunt-custardly1076d ago

How about gaming media/publishers stop hyping games in general?

FTFY.

Christopher1076d ago

Everyone. Let's not act like it's only the journalists doing it.

FinalFantasyFanatic1076d ago

I haven't been able to get hyped for a video game in years, these days, I just excited wait until after a game is released to see if it's worth my time/money.

+ Show (3) more repliesLast reply 1076d ago
thesoftware7301077d ago

So a company makes a bunch of significant renowned games and then makes one bad one, and the logic is, "They have to start from scratch"...

Right before Redfall they released a game that got 9-10s.

Vengeance11381077d ago

Falling into the trap like others thinking that this is the same Deathloop and Dishonored team? Its not. Entirely different studio that just happens to share the name of Arkane, a studio that doesn't look to have much talent.

Moegooner1076d ago (Edited 1076d ago )

There's a difference between a bad game and an incomplete one.

FinalFantasyFanatic1076d ago

@Vengeance1138,
Looking at each team's games, yeah, one of those teams is clearly not as talented as the other.

343_Guilty_Spark1076d ago

Yeah the same lessons they learned from all their previous hits. How do you jump all the way to they must prove themselves all over when they have had nothing but hits. Redfall is the only miss I can think of.

Vengeance11381076d ago

Nothing but hits when they only made 2 games? Prey and Redfall? Huh?

Asplundh1076d ago

He says "Arkane" in his first comment and now he's playing like he meant Arkane Austin after someone pointed out it's two studios.

AmUnRa1076d ago

So they not commited to fix (kind off) Redfall first? And then start a new project?
Cause when they only bring the game to 60fps it will have an impact on the rest of the game, they must fix that problem to...Ore have they give it up to fix Redfall?

Christopher1076d ago

Very rarely is the full development team used to continue support and fix a post-release title, especially one without any DLC plans.

Your writers, artists, and most designers aren't going to work on fixes, they'll move on to the next game.

FinalFantasyFanatic1076d ago

I can't think of many games where the developers have committed themselves to fixing major issues with their games over a long time, it's more common for developers to dump their games after release, even if they only have minor issues. So many games with minor issues that could have gone from good to great with a bit more aftercare.

+ Show (4) more repliesLast reply 1076d ago
closed_account1078d ago

Churn 'em out, that's the Gamepass way!

-Foxtrot1077d ago

Good

Leave Redfall behind

Take the loss and move on

Christopher1076d ago

I mean, I wouldn't mind an update that allowed us to mix and match skill trees for SP. It can be improved to be more enjoyable at least before left in the dust.

VersusDMC1076d ago

They can't leave it behind. They sold season passes. And deluxe editions that included season pass.

And since the game is still 70...i doubt they are about to start handing out refunds.

isarai1077d ago

There's really nothing worth saving here. Even if you get rid of all bugs the game itself just isn't very good. Overhaul the AI and allow co-op progress and you'll at least have.... something but it just doesn't seem worth the effort.

jznrpg1077d ago

They said they would continue to work on Redfall and create content for it like a live service game right before launch but now will they ditch it and basically go back on what they said? That could get ugly.

phoenixwing1077d ago

I feel bad for anyone who bought it which is probably very few people considering it's on gamepass. However if I were a dev I'd want to focus on the next project asap instead of polishing something that won't get much better in the end.

jznrpg1077d ago

I get that but they made promises and if they don’t deliver 60fps and some more content they probably get some lawsuits if not already.

Christopher1076d ago

It's not a live service game. They said they would support it, which typically means patches and ensuring the network works properly.

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160°

Xbox Game Pass Ultimate Price Update

Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month. Prices may vary by region.

Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch. New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.

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news.xbox.com
Neonridr22h ago

can't wait to hear how this is spun negatively.

darthv7219h ago

Its nice there is some kind of drop... but is that all they really value CoD to be, a lousy $7 a month?

I was hoping it would drop by $10.

MisterBoots16h ago

That $7 equates to $84 per year - which is more than COD new ($69.99 + tax).

So - you can get the exact same thing - and save a few bucks - or you can skip COD and pocket the savings or use toward another game - or games if on sale.

That’s how I’m taking it - and is enough for me to sign back up after canceling the day it went to $29.99.

fr0sty15h ago

It's unlikely that COD is going to be the only title they stop offering day one, but we'll see how they play their hand.

1Victor19h ago

Can’t wait to hear how this will be spun extremely positive. 🤣
I wonder why knowing Microsoft thick head something must has happened in the background in the levels of Xbox one and Kinect 🤷🏿

fr0sty15h ago

Any price cut is a good thing in this day and age, but it also reveals a flaw in GamePass' design that we've all been calling out for years... it's unsustainable, especially with day and date releases on new games. COD won't be the only game they exclude, they're setting a precedent with it that they'll likely expand upon in the future.

At least they're being realistic about it now. I bet in the future we're going to start seeing them try to subsidize the high price of new consoles by making you buy 2-3 years of gamepass with it to get the console cheaper. I'm still not sure that'll be enough to save either the hardware or gamepass, but we'll see.

Neonridr14h ago

price cuts are good, the removal of Call of Duty is clearly something they are planning to leverage. But considering everyone around N4G claims Call of Duty sucks, it's not a big loss now is it?

LucasRuinedChildhood17h ago(Edited 17h ago)

Well, they're removing their biggest game from being Day 1 on the service so GamePass users can buy it instead. That's the intention.

They increased the price to $30, then removed COD and dropped it to still be above the old price.

It's an understandable compromise but the consumer Ultimately is getting less.

Think the calculation is that *most* COD users don't play that many games and aren't interested in GamePass. The GamePass users who do like COD would just buy it anyway. MS reportedly lost out a lot of money last year putting COD on GamePass.

Bathyj17h ago(Edited 17h ago)

Well Call of duty could just be the beginning. What other games can they trim from the service to get the price down? How long before it's just the Xbox core first party studio games and not the one to everquired?

Create an interesting scenario with Call of duty as well. Will people wait a year to play it? Does that split the fan base? Will it hurt to Call of duty more than a benefits Game pass? These are all legitimate questions which we will find the answers to in the coming years

And I don't consider my post negative spin just realistic observation. At the very least this backtracking can be seen as an admittance that the previous strategy of gamepass was not sustainable as most of us said.

darthv7216h ago

I'd get rid of the EA and Ubisoft+ too. That should bring the price down more. The only game from either of those parts of the service i played was jedi Fallen order / survivor. both of which i also bought on disc so it was more of a convenience i didnt have to put the disc in to play when i was playing them via remote play. And really that is why i still use GPU and PS+. its the convenience of having the games ready to play from a remote location. I havent picked up my consoles controllers in at least a few years. I guess that makes me a bad gamer, but so what. i'm still playing the games, just not physically on the machines themselves. GCloud and Portal are my go to now.

GhostScholar17h ago

They’ll say no one is buying game pass so they had to drop the price , even though it’s been extremely profitable.

Outside_ofthe_Box12h ago

Why remove CoD if it's *extremely* profitable then? Why even increase it to begin with?

Outside_ofthe_Box12h ago

Always funny seeing those that defended the price hike go "how you gonna spin this now!" after the price drops.

You should be thanking those that called it out. Obviously this is a good thing especially with everything increasing nowadays.

Also, what happened to the reason why that the Activision acquisition was good for gaming was that CoD would be day one on GamePass? Another backtrack on that I guess...

What removing CoD on GamePass shows, is that it's not sustainable for for the more popular and/or bigger budget games because of the sales you lose out on like people have been saying since inception. It never made sense to put CoD on there unless you thought it's popularity would draw in a lot of subscribers which it obviously didn't. And if it was as sustainable as people claim they wouldn't have increased the price while putting it on there in the first place.

+ Show (3) more repliesLast reply 12h ago
22h ago
KicksnSnares21h ago(Edited 21h ago)

New Xbox Boss the 🐐?

21h ago
Vits21h ago

In my region, it’s still more expensive than it was before the last price hike, but it’s a far more viable price point.

Losing Call of Duty from the service, honestly, has zero effect on me, and given they chose to make it so, it’s probably not the big seller they originally thought. Overall, it’s really good news, but I still think they have work to do on the tier structure, having Premium and PC at the same price point with different features feels odd.

Lightning7721h ago

Yep take COD out. Them waiting a year is interesting but it make sense. They don't want certain ppl waiting 4 to 6 months they want fomo and maximum sales. Wait a year while the new one releases.

Ok so far so good.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
1d 11h ago
phongtro123_com1d 7h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde1d 5h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Iron Galaxy Studios lays off 'a number' of workers as it reduces company size

Iron Galaxy: 'This year, we're adopting a new posture to accept these current market conditions as permanent.'

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