
The nice touches get drowned out in a mess of a multiplayer looter shooter.

Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.

Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
Now this may be the reason it’s so bad. Trying to force live services and multiplayer. Sounds like that wasn’t the plan, but added in later.
Still a mystery why it launched in this state. Either they were forced to launch early or decided to add multiplayer features at the last minute. We’ll probably never truly know.
"...a mess of a multiplayer looter shooter." - Dualshockers.com
This site gave Redfall 8.5/10 - a game sitting at an N4G average of 5.1/10 from 40 reviewers.
Now they're calling it a mess, because they were ridiculed for ignoring issues and giving the game a free pass. I haven't checked if it was the same person - I'm not giving them a click and it doesn't matter anyway.
Some scummy sites just want the good clicks AND the bad clicks, because they don't actually care about informing gamers, they're too busy looking after themselves. They've exposed themselves here.
The game didnt look interesting since the minute we saw the teaser... I was hoping the game will be decent but it released on this state... Its still fun but not what we want from arkane
maybe xbox isn't the one to blame for this one as the game was halfway in development and was built to be a service game,, but xbox still could've stoped the project or reboot it, honestly i cant see how this game could be turned great and should've just put to trash when they acquired the studio
True that