
Things seem a bit quiet about Redfall. That doesn't seem fair. It has a lot to be excited for - but it hasn't seemed to break through.

Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.

Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
The problem with Microsoft is that gamers just talk about the abk deals. The hype of this game started dying with ign and died after everyone understand they are launching a game that isn't finished just to put it on gp....
The hype pretty much disappeared over the past few weeks with all the bad press.
First it was finding out they didn't have time to move it to Unreal Engine 5, then it was announced it's always online, then that it's going to be running at 30fps on xbox XS (despite the store listing it as 60fps and all the PC footage we've seen running at 60fps) and most recently we discover that if you play with friends, only one person's xbox records the progression.
It's honestly been a proper crapshow and seriously mismanaged. I'm now half expecting there to be a lack of content, like what happened with Halo Infinite. It's probably the only other thing that could go wrong at this stage.
there was never hype to begin with only delusion existed imo.
Hoping for the best, and expecting the worst. I will probably wait to play until the 60fps patch comes out.
The hype is in direct proportion to the perceived quality of the game.