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350°

Joseph Staten Is Leaving Xbox, Microsoft Has Confirmed

Joseph Staten, head of creative on Halo Infinite and cinematic director on the first three Halo games, is leaving Microsoft, the company has confirmed.

darthv721157d ago

Best of luck to him on new endeavors.

-Mika-1157d ago

Xbox has a talent retention problem. Everytime I turn around, somebody leaving.

__SteakDeck__1157d ago

MS is buying IP Sony is buying talent. Yeah buying IP is cool, but you need the devs to make them.

Bathyj1157d ago

Talent can always make IP.

Godmars2901156d ago

"Talent can always make IP."

Sad thing is, will the majority of consumers into known old and established brand names buy new IPs?

DarXyde1156d ago

Godmars,

The other side of that is advertising things a certain way: "From the creators of the original Halo trilogy", which is quite different from "From the studio that brought you Halo Infinite".

Destiny did pretty well, and it had a good advertising campaign. Elden Ring, despite being another new IP in the Soulsbourne "genre" which was historically an acquired taste, outperformed all other games of its type (I guess because GRRM was attached).

Established IPs can do very well too for historically niche series: The Witcher III performed much better than its predecessors, desire there being an entire series of books and two previous games.

Advertising is part of it, but I think the common thread here is that word of mouth very likely brought these games the hype they needed. You pretty much need just enough informed gamers to give it a chance and spread the word.

That's how I see it, anyway.

Godmars2901156d ago (Edited 1156d ago )

@343_Guilty_Spark:

Who's ABK and, if I'm assuming MS just bought them, do you think said talent will be kept on or remain? That its going to be worth anything if MS's management policies has lead to many questioning, if they haven't been able to reliably turn out quality titles, is said management is worth anything?

+ Show (2) more repliesLast reply 1156d ago
starsi3601157d ago (Edited 1157d ago )

... might be your fault then, stop turning around!

Obscure_Observer1156d ago

"Xbox has a talent retention problem."

Yeah, I think Xbox should just pay tons of money and force developers to stay like Sony did with Bungie. /S

ironmonkey1156d ago

Destiny still on the third place platform. Have a tissue.

IamTylerDurden11156d ago

Sony forced Bungie? They allowed them to operate independent and will keep their IP multi. They put unheard of money into retaining talent and keeping them happy. If that's "forcing" then maybe MS should try it. Instead u have Arkane coming out telling ppl MS forced them to can the PS version of Redfall. Todd Howard crying about wanting Starfield on all platforms. Get real man.

LabRat1156d ago

@iamtylerdurden1 when did Todd Howard cry that he wanted his game on all platforms?

outsider16241156d ago

"Yeah, I think Xbox should just pay tons of money.."

It's all they can ever do anyway...

sinspirit1156d ago

Jesus..

Offering an extremely good incentive to stay and not jump ship during an acqusition, despite the acqusition not affecting the company's goals, focus, and independence, is forcing? Trolling.

Obscure_Observer1156d ago (Edited 1156d ago )

"They allowed them to operate independent and will keep their IP multi. They put unheard of money into retaining talent and keeping them happy."

Sure... I have no doubt people at Bungie just loves Jim Ryan.

https://ca.sports.yahoo.com...

1.2 Billion to retain key talent would make me "happy" though.

"Todd Howard crying about wanting Starfield on all platforms. Get real man."

Lmao! What a rubbish! You people are just desperate because you can´t accept that it was Todd´s decision to be part of XBG. I´m also 100% positive that was he the one who warned Phil Spencer about Sony´s sneaky attempt at making Starfield a PS5 exclusive.

@sinspirit

"Offering an extremely good incentive to stay and not jump ship during an acqusition, despite the acqusition not affecting the company's goals, focus, and independence, is forcing? Trolling."

Yeah, Sony offers it´s staff the right to STFU, and I´m the one trolling? Grow a spine and learn to deal with reality dude! I don´t give a damn if you like it or not. It is what it is:

https://twitter.com/Bungie/...

https://www.gamespot.com/ar...

sinspirit1156d ago (Edited 1156d ago )

What does your reply to me have to do with "forcing" Bungie developers to stay with Sony? You stated something specific and I specifically replied to that. So are you going to counter it or just began rambling on other things in your anti-Sony bookmarks because you got caught trying to spread misinformation?

The irony of talking about growing a spine and facing reality when you just avoided the words you just said and started on something else entirely. Chill out and just talk it out. If you're set on not coming to any mutual understanding then what's the point of replying?

1Victor1156d ago

Well in obscure defense he put the /S in the end of his comment meaning “ /S_TUPID ” 🤦🏿

DarXyde1156d ago

As of now, Bungie hasn't changed their intended output. Sony stated they will remain independent and are free to make multi games. That might change in the future, but for now, that is not the case. The only thing that changes now is that developers have to stay with the company they could already do whatever they wanted at for another few years.

Didn't Microsoft force Bethesda to cancel a PlayStation version of red fall? I'd imagine quite a few of them were pissed that the labour went to waste because that's time they're not getting back and may have endured crunch for.

Sony is a bit heavy handed in their approach, but they are at least giving full creative freedom. I don't think Microsoft is doing the same thing because it's an invisible prison approach. You're not free to do what you want but you can leave the studio at any time. Typically that hurts your chances considerably with future prospects when you leave a massive developer/platform holder/publisher. I would imagine this is a big incentive to start new studios: because you're relatively blacklisted.

Obscure_Observer1156d ago (Edited 1156d ago )

@DarXyde

"Didn't Microsoft force Bethesda to cancel a PlayStation version of red fall?Didn't Microsoft force Bethesda to cancel a PlayStation version of red fall? I'd imagine quite a few of them were pissed that the labour went to waste because that's time they're not getting back and may have endured crunch for."

What the hell are you even talking about, dude? Is Microsoft obligation to publish its first party games on Playstation? The games they´d PAID BILLIONS for? Are you drunk or something?

Arkane among ALL of Bethesda developers were paid big money for their work and IPs, if Harvey Smith is so eager to release a game on PS5 as you said, he should just leave XBGS, create an independent studio and deal with the costs of development, marketing and publishing himself.

Do yourself a favor and stop crying over Xbox first party games on Playstation, its not happening, you need to find some way and deal with it.

"Sony is a bit heavy handed in their approach, but they are at least giving full creative freedom."

Are they? You should ask Days Gone´s former director on his thoughts about that "freedom":

https://gamingbolt.com/meta...

"I don't think Microsoft is doing the same thing because it's an invisible prison approach. You're not free to do what you want but you can leave the studio at any time."

BS! I can 100% guarantee that you´ll see far more new IPs on Xbox for the entire generation in comparison with Playstation. And I´m not talking about former Bethesda IPs. ì´m talking about new IPs from, InXile, Obsidian, RARE, Ninja Theory, Compulsion Games and Double Fine to name a few.

Not to mention former indie and AA franchises from studios like Ninja Theory and Undead Labs that will be made full AAA under MS.

FYI, it was Playground the ones who approached Phil with a Fable project which Phil not only greenlit, but created a full new studio for Playground made of 300+ employees!

Sony can´t even come close when comes to provide freedom for it´s developers to do what they want.

Talk´s cheap, just bring proof that Sony is allowing it´s developer to work on new project/IPs, because all I see is rinse and repeat:

Ragnarok, Miles, Spider Man 2, Demon Souls, GT7, R&C, Death Stranding 2, Sackboy, Factions, TLOU Remake...

Rinse and Reapeat! Where´s the "freedom"? Where´s the new IPs?

DarXyde1156d ago

Alright, mate. Gotta slap you down again.

"What the hell are you even talking about, dude? Is Microsoft obligation to publish its first party games on Playstation?"

Never say Microsoft owes that to Sony? Find proof in my comments, clown.

"Arkane among ALL of Bethesda developers were paid big money for their work and IPs, if Harvey Smith is so eager to release a game on PS5 as you said, he should just leave XBGS, create an independent studio and deal with the costs of development, marketing and publishing himself."

If he has the resources and man power, he just might. Too soon to know that, but kinda stuck in this regard, which doesn't really dispute my point. If anything, it helps. Cheers. 🙂

"Do yourself a favor and stop crying over Xbox first party games on Playstation, its not happening, you need to find some way and deal with it."

You're not too bright, mate. I can't say how many times I've made it clear that Microsoft's acquisitions have been pretty harmless to me on a personally. Last games involving either that I actually liked were Sekiro and The Evil Within. From Software owns the IP and Mikami left Tango. I'll be fine, I've been managing for ages now.

"Are they? You should ask Days Gone´s former director on his thoughts about that "freedom"

Garvin had the chance to create the game he wanted... A SEQUEL wasn't greenlit and that is unfortunate, but it didn't meet commercial success either. By both metrics, that's a failure, mate. Sony should grant one more shot, but Ryan disagrees. I'll grant you that this is a restriction. Jaffe is also mentioned in the article and I'll say this: Jaffe's last game was a failure, BUT he said he made exactly what he wanted. FYI.

"BS! I can 100% guarantee that you´ll see far more new IPs on Xbox for the entire generation in comparison with Playstation."

I hope so. They have more studios because they gobble publishers. If they don't, you lot are going to be saying "Wait for next gen!"

"Sony can´t even come close when comes to provide freedom for it´s developers to do what they want."

Sony let Naughty Dog move away from Crash, GG move beyond Killzone, are allowing their newly purchased studio to do whatever they want and publish wherever they want, let MM move away from LBP, allowed Team Siren to move beyond Siren, gave Ueda 10+ years on The Last Guardian, etc, etc, etc. Sony has quite a few dormant IPs too because they're working on new things. I'm very bitter with Sony for closing Japan studio, but there's quite a bit of freedom over at PlayStation, I'd say.

"Ragnarok, Miles, Spider Man 2, Demon Souls, GT7, R&C, Death Stranding 2, Sackboy, Factions, TLOU Remake..."

They're free to make these sequels. You think Yamauchi wants to do anything beyond GT? Is Insomniac not making Wolverine? Is Factions not going to be something completely different? Sony doesn't even own KojiPro... Such a brain dead take. What about a "AAAA" studio being asked to reboot an old game? Playground rebooting an old game? Your typical Gears/Forza/Halo rotation? You're not being objective and you look silly.

Behave yourself.

sinspirit1156d ago

Again, didn't reply to me pointing out how you made up misinformation and wanting you to back it up. Even though, again, you ironically talked about growing a spine and facing reality.

Stop being so sensitive. Darxyde didn't insult you or try to make you look bad in any way and you're saying he's crying about something and calling him drunk. Not everyone is a fanboy for the platforms they love and trying to flame or insult other camps. You're not even having discussions in these replies. You're just finding ways to weasel in other topics and paste your bookmarks you store for trying to stir arguments. What I find disingenuous is to also not even try to talk with a person and just try to talk down to them and everything they say so you can funnel in the same things repeated over and over regardless of good counter points or just mere interest in replying to make discussion.

I'm curious of this studio that you said Phil "created a full new studio for Playground made of 300+ employees! ". What is this new studio made for Playground?

Again, disingenuous is trying to argue that one or two bad experiences makes the whole company suddenly exhibiting bad patterns as a whole. The irony of you bringing up the Sony Bend Days Gone thing is that the next half of your comment is about Sony suddenly not being supportive of new IP's out of absolutely no where. They just supported making a new IP, Days Gone 1. Now you want them to not focus on a new IP in the same comment that you also penalize them for not green-lighting a sequel. Also, not every idea is a good one. We don't know how these talks and presentations went with Sony. All we know is that Sony actually green-lit them to do another new IP. Which, again you are trying to say in the same comment that they suddenly do not support new IP's. You're damning them for an imaginary lack of new IP's and for green-lighting a new IP at the same time.

"provide freedom for it´s developers to do what they want." ""bring proof that Sony is allowing it´s developer to work on new project/IPs"

BluePoint picked Demons Souls. That was their choice. Stop going back and forth with statements that contradict yourself by leaving out details. You're saying they stop creativity and choice by stating they worked on a remake, when the remake is something they actually wanted to work on. Sony had a multitude of brand new IP's all last generation and this is from many different studios, some of which worked on entirely different genres before. They already had new IP's release this generation, and we know that they have many new IP's in development that have just not been shown yet. You're also nuts if you think you can expect anyone to forget all their work last generation. Of course you'd want us to conveniently forget the worst XBox generation where Sony had a dozen or so big budget AAA new IP's that are all now getting their sequels.

Also, how are you listing Ninja Theory when they are working on HellBlade 2 and not a new IP?
Sony has a history we can trust. MS doesn't. They debuted a ton of CGI trailers, again, and we already heard of more development troubles and even entirely starting over like with Everwild. Sony has repeatedly delivered with few exceptions on new IP's and sequels. Sony isn't known for rinse and repeat because they actually deliver when a new IP comes along. MS is known for this because they desperately rely on the same franchises to get them by, and these franchises are really not doing too well.

+ Show (9) more repliesLast reply 1156d ago
IamTylerDurden11156d ago

Everyone does, even Sony. This is different. This is the fallout of a failed game.

Rude-ro1156d ago

I would not say fallout, microsoft threw money at this guy to try and make something of infinite… and he did what he could do..probably by contract and said contract ran out so they both said their goodbyes.

But that is just with Microsoft.. they throw money at things and tell them to make games as good as they advertise it to be.

Lightning771156d ago (Edited 1156d ago )

Or maybe he came back helped with the launch of Halo and now is going back into retirement?

Give up this hate train crusade you got goin on.

1156d ago
Lightning771156d ago (Edited 1156d ago )

Let's look at.

Tango game works creator has informed everyone for awhile that he was retiring and has been prepping and grooming new leadership's for years now. After Hi Fi success he left on a High note.

The creative director of Forza Horizon also launched the highly rated Horizon 5 left to start his own studio and team.

Halo has a very rocky road then successfully the new season recently. It's no long Joseph's responsibility to continue Halo. He was just there to make sure Halo out the door in good shape.

See the pattern? 3 successful games (minus halo post launch) now they're going there sesperate ways it looks good on their resume and reputation.

Hardly a talent retention issues just 2 old guys who want to relax and 1 who started there own studio.

1Victor1156d ago (Edited 1156d ago )

I hear that bungie is hiring /JK

Good luck to him on his next assignment

agnosticgamer1156d ago (Edited 1156d ago )

Not sure if this was a console warrior comment... but this happens all the time. It's just a part of the gaming industry. If you don't see this happening at other development houses it's because you're not looking.

porkChop1156d ago

It's almost like Halo Infinite was a trainwreck that went through serious development hell before and after release. Why is anyone surprised when people leave 343?

kingnick1156d ago

The gaming industry in general has high staff turnover especially at lower levels which is why developers and publishers don't force as much crunch time and poor conditions on employees as in the past in an effort to retain staff.

You don't have to try hard to find plenty of evidence of staff turnover affecting games development cycles the last few years.

+ Show (6) more repliesLast reply 1156d ago
Flawlessmic1157d ago

It's a shame he couldn't right the ship at 343.

Bathyj1157d ago

Well he was called in as a hail Mary. I don't think he made a lot of difference.

Flawlessmic1157d ago

Zero difference id say, the game was already done when he came in, it was literally done more for show as it instantly brought most peoples good will back just for his mere presence.

Not his fault at all, they should've just made him head of studio and let him lead the next halo, infinite was already to far gone.

Profchaos1157d ago

Or maybe he did apparently lots of lore was fixed with him in tow imagine how bad it would have been

CBaoth1157d ago

lol did you see some of the comments under the article? Hilarious. It's an echo chamber of N4G over at IGN. But I was told we all live in a bubble over here at Sonyland. And that the world doesn't share our narrow view of Xbox. Wut happened?

Outside_ofthe_Box1156d ago

Lol The comments on there are pretty funny.

IamTylerDurden11156d ago (Edited 1156d ago )

Then change ppl's opinion with insight. Influence the culture with intelligent debate. What do u disagree with? U think Infinite was a success? Bring something to the table other than whining conspiracy bs.

And it goes both ways on social media. PS has more fans so hence the potential for more ppl to swing that way. However, MS PR is better and their fans seemingly more aggressive after decades of playing 3rd fiddle. Sony has largely been the villain this gen. MS has gotten away with a lot. It goes both ways. It fluctuates.

Obscure_Observer1156d ago

"Zero difference id say, the game was already done when he came in, it was literally done more for show as it instantly brought most peoples good will back just for his mere presence."

Classic and ignorant PS fanboy rhetoric.

Halo Infinite before and after Joseph Staten:

https://www.youtube.com/wat...

Halo Infinite has a 87 Metascore, the same as Spider Man, but you PS fanboys will try and convince people that it´s a 30 Metascore game. The game vastly improved on both image and performance quality under Joseph Staten in less than an year, but you PS fanboys will try and make it seem that his contribution was zero.

Fortunately, the Halo community is thankful for all of Josh´s contribution, love and dedication for Master Chief and Halo Universe. I´m pretty sure he´ll be successful on whatever patch he might chose, because the guy is pure talent.

Flawlessmic1156d ago (Edited 1156d ago )

Not bothering with you obscure lol I feel dumber for doing so everytime. Feel free to not comment on my posts.

Waste other people's time with your drivel.

Besides I can probably guarantee iv played more of infinite than you, you just defend anything and everything Ms related to stupid levels.

Get Ms thing out ur mouth, and breath could help the circulation to your brain.

IamTylerDurden11156d ago (Edited 1156d ago )

I agree that he helped the project. By reports the game was in disarray. Devs coming in with nothing to do bc it was such a shit show. Creative director i believe left as well. The first trailer was memed. A 13 month delay on top of an already lengthy development. All the hallmarks of a disaster.

Now, the 87 Metacritic was a joke but in reality Infinite was a passable game. Maybe something deserving of mid to high 70's imo which seems impressive given what it could've been. So yeah, i think he helped but to boast about the accolades when the game and studio clearly failed is disingenuous. Infinite simply isn't as good as other games with similar Meta scores. Whether Spiderman or other. Compare Forbidden West for example. It scored nearly identical yet Infinite is inferior nearly everywhere. Grfx, open world, biome/enemy variety, progression/skill tree, story/VA, settlements, mission structure, combat/gameplay variety, etc.

1156d ago
Traecy1156d ago

I own both consoles & Halo Infinite is a boring game no matter what the Metacritic score is. There are Xbox fans that agree Halo Infinite is not all that.

1156d ago
+ Show (2) more repliesLast reply 1156d ago
IamTylerDurden11156d ago

He did his best to even ship a half competent game. Could've been worse if u read reports from before he got there. Overcoming years of mismanagement is no easy task. Halo Infinite was doomed either way. It at least scored well and saved some face initially even though imo the initial reception was absurd at 87 and numerous GotY.

Godmars2901156d ago

Don't think he was allowed to. Was brought in more as a figurehead.

Obscure_Observer1156d ago

"Besides I can probably guarantee iv played more of infinite than you, you just defend anything and everything Ms related to stupid levels."

At least you´re some crazy person (which you might be) that spends hundreds of hours in a game that you didn´t like, no, you don´t.

I´m not defending MS, I just think your comment towards Staten´s work on Infinite was dishonest, disingenuous, false and disrespectful. Even more when I just posted a video which clearly shows Infinite´s improvement in less than a year under Staten, so you´re just denying everything he did despite hard cold facts. It only shows the kind cynical and hypocrite PS fanboy you are.

Now, I´m glad that Phil just gave you and your PS fanboys friends the middle finger by keeping 343i as the main Halo franchise developer so we won´t have to deal with your fake concerned bs from now on.

343i is here to stay so take your L and forget about future Halo games.

That said, remember: you can always play old Halo games from Bungie that you cherish so much.

Happy gaming!

+ Show (3) more repliesLast reply 1156d ago
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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai39d ago (Edited 39d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio39d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing39d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9239d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit39d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing39d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9239d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

60°

Steam Controller (2026) review

Second time's the charm.

cl198340d ago (Edited 40d ago )

Seams like a nice controller

Reaper22_39d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.