390°

Redfall Isn't Using Unreal Engine 5 After All

Luis Joshua Gutierrez writes: As we inch closer to the release date of Arkane Studios' first-person shooter Redfall, it has been confirmed that it will not be using Unreal Engine 5.

Flawlessmic1071d ago (Edited 1071d ago )

So why lie this whole time and let everyone believe it was unreal engine 5 up until 2 months from launch even though you knew this was the case the whole time.

Poor form and explains why it doesn't look that great.

I mean im still looking forward to the game, but wish ms studios would be more upfront about this stuff, same goes for gameplay showings, they never specify if the gameplay is being shown on a PC or Xbox which Sony at least does specify what the gameplay is running off at the time.

Very misleading.

gangsta_red1071d ago

They had it on their actual forums for some time now that they were using Unreal Engine 4. I think other websites jumped the gun and just assumed that Redfall would be using UE 5. Even the actual article states the same...

"It is worth mentioning that Arkane has said in the past that they wouldn't be using Unreal Engine 5. Over on the Redfall FAQ page, you'll find a question asking, "What game engine is Redfall utilizing?" with the answer being Unreal Engine 4."

Flawlessmic1071d ago (Edited 1071d ago )

Ok so technically they put it in the fine print, but considering basically every major news site and gamer, was under the assumption it was UE5 and they would be fully aware of that they could've clarified this sooner.

if does feel like they were happy for people to assume that to gain further attention and just hide the info somewhere theres not a lot of traffic.

either way game looks pretty good and its arkane, so hasn't diminished me looking forward to it.

Bathyj1071d ago Show
SullysCigar1071d ago

When was that information published, @red? Because clearly IGN are considering this news. Harvey Smith outright said they'd have upgraded to U5 if they'd had more time.

Sounds more like they're being squeezed to plug the gap in the xbox release schedule to me, but they'll never outright say that and betray their new masters. Harvey has already been a little liberal with the truth for Microsoft's liking, I'm sure.

gangsta_red1071d ago

@Sully

Production of the game started before the MS purchase. They started with UE4 engine, switching to UE5 would have pushed the game back even more. He even states they were halfway through production already when UE5 was released, how in the world does that sound like they were being squeezed?

I know you like to think that everything is Microsoft's fault but try and push aside that extreme bias against MS to think a bit more clearly and rationally.

SullysCigar1071d ago (Edited 1071d ago )

^ Nah, you're right @red, they're probably just working to their own pace and being left to their own devices under Microsoft, no worries about game scheduling. /S

Maybe if you weren't so quick to defend Microsoft's faults you could think a bit more clearly and rationally. This development has been fraught with issues, from dumping PS5 development over a year in, to being purchased by the Monopoly Guy, to working through lockdowns - all of which would have affected development time and only one of them was outside Microsoft's control.

How long would it take to move it into U5, as would be the Creative Director's preference? I'm asking you, because apparently you're the guy with all the answers - although you still haven't clarified when U4 was published on their site or why IGN thinks this is news and you don't... Hit up one of your colleagues at Microsoft and ask them about U4 to U5 timescales, I'm genuinely curious to understand this.

gangsta_red1071d ago

@sully

"Maybe if you weren't so quick to defend Microsoft's faults you could think a bit more clearly and rationally. "

I always love people who leave this line after going on a complete nonsensical tirade against MS, especially when the issue has nothing to do with MS.
Nobody is defending MS, I'm taking information that is available, right there in front of everyone to read and literally telling you what it is.

It's you who's making up all these wild stories and desperately blaming everything on MS. And honestly there's no point in telling you anything more, the actual creative director in the article is telling you what happened, but your choosing to ignore that and in favor of making up your own science fiction chain of events that it's all Microsoft's fault...so if you can't even believe the actual creative director of Redfall, why in the hell would I try and convince you?

DOMination-1071d ago

You guys always have mad conspiracies when it comes to Microsoft. This game and Starfield have both had significant delays under their watch. There’s no reason to suggest MS is forcing it to be rushed out. Or at least, no more than any other publisher.

Christopher1070d ago

***but considering basically every major news site and gamer, was under the assumption it was UE5***

It's their fault that journalists and gamers do what they always do and run with rumors and half-truths from randos on the Internet.

--Onilink--1070d ago (Edited 1070d ago )

@SullysCigar

“ This development has been fraught with issues, from dumping PS5 development over a year in”

Please tell me this is some kind of joke hahaha.

Do you seriously believe that within 1 year of development anything specific had even been done for ANY particular platform? Within 1 year of development there’s barely anything remotely playable for most games. Dropping any kind of platform on any game that early, if anything, is just a significantly reduced workload for the developers. Certainly not what you would call an issue…

+ Show (6) more repliesLast reply 1070d ago
BandarHub1071d ago

"Ok so technically they put it in the fine print, but considering basically every major news site and gamer, was under the assumption it was UE5 and they would be fully aware of that they could've clarified this sooner."

"if does feel like they were happy for people to assume that to gain further attention and just hide the info somewhere theres not a lot of traffic."

Major news Sites?, Don't mistake popularity for credibility. These are idiots, writing these articles.
They did not hide any info, the journalist wrote the articles without proper research. All it takes is a bit of a google search but they won't do that because their content manipulates the information for their audience.

CrimsonWing691071d ago (Edited 1071d ago )

This! I blame game journalism and their lack of due diligence.

It’s so frustrating. I can’t tell you the amount of times, on here, that I’ve seen the comment section correct what the journalist posted.

Are there any requirements to being in game journalism? It seems like anyone can do it and you don’t even need to know proper grammatical structure, citing resources, or even doing research.

darthv721071d ago

The misleading part are those who assumed it was UE5. The dev didn't mislead anyone as its clearly right there for all to see. And pushing UE4 to the limits where people thought it was UE5 just shows how talented they really are.

LOGICWINS1071d ago

Redfall never looked "current-gen" IMO. I don't recall anyone assuming Redfall was running on UE5.

Andrew3361071d ago

22 people agree with this even tho the information is not correct.

#n4g

porkChop1071d ago

No one thought it was UE5. I just tried to find UE5 references regarding Redfall. Other than news saying it *isn't* using UE5, all that's left are random reddit posts and small YouTubers including UE5 tags in some Redfall videos. Arkane never lied or mislead anyone. They said it was UE4 on their website. The game was well in development before UE5 was even ready for devs.

1070d ago Replies(1)
+ Show (4) more repliesLast reply 1070d ago
SullysCigar1071d ago

This explains why it's looking a little dated then.

More of an issue is the fact that it's been announced as being 'always online', although I heard a claim they're looking at that. At this point I feel like they're just managing the atmospherics with false hope on that front, but we'll see soon enough.

darthv721071d ago

could you be more optimistic? This is Arkane we are talking about... not 343i. Arkane knows how to deliver the goods.

SullysCigar1071d ago

I'll tell you what, darthv72, I'll form my own opinion and you look after yours. Everyone missteps sometimes and Microsoft has had it's paws in this one since development started - which removes past learnings and predictability related to developers from the equation, as we know (see: Rare).

If Arkane said they were looking into removing always online BEFORE Microsoft got involved, I'd have given them the benefit of the doubt. Now? I need hard confirmation, or it's just standard-fare, wishy-washy Microsoft PR spin. Going with Unreal 4 might already indicate the cost drive we've come to expect from straight-to-gamepass games, so no, optimism is out of the window and I'll be keeping a sceptical eye as we move towards release.

tay87011071d ago

Death loop wasn't exactly great. Pretty boring game if u ask me.

Crows901070d ago

Except they've failed with death loop and prey, though I loved it, had serious issues. But yes. I do trust arkane more than 343

1071d ago Replies(1)
ocelot071071d ago

Is it a issue? UE4 has been pretty good. Only game I know of that uses UE5 is Fortnite and I can't say I have noticed much difference from when it was using ue4.

ocelot071071d ago

Thank you my child god bless you

Show all comments (41)
110°

Concord, Suicide Squad, Fairgame$ And ‘Vibes-Based’ Failures

Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."

Alos88420d ago

Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.

Nacho_Z419d ago

It will definitely flop, missed the boat by a couple of years. Agreed that Marathon has a decent chance of succeeding it looks genuinely good and interesting.

It can't be sustainable having all these expensive GaaS being DOA being balanced by the odd modest success like Helldivers. The aim is to find the new Fortnite or whatever but it's highly unlikely and seems to be a massive waste of money.

180°

Concord and the Other Biggest Flops of This Generation

Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.

Read Full Story >>
comicbook.com
537d ago Replies(2)
ChasterMies537d ago

What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?

EternalTitan537d ago

These flops have a similarity that you may not be allowed to point out.

537d ago Replies(2)
127maXimus537d ago (Edited 537d ago )

Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.

BlackTar187537d ago

Some of these companies are paid huge amounts of money to do this stuff. They get truck loads of money to give “the message”
By blackrock and vanguards and multiple other venture capitalists even though it’s been proven over and over they fail.

Show all comments (24)
100°

Redfall's final update, which adds an Offline Mode, is available and it's 16GB in size

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.

Read Full Story >>
dsogaming.com
PassNextquestion636d ago

I'm not interested in this game but i think it's great they added the offline mode for those who are.

darthv72635d ago

It was okay at first... once they added the performance update it was definitely better.

TwoPicklesGood636d ago

Bury this turd. It’s only good as a reminder of what devs shouldn’t do.

mkis007635d ago

I hate the concept of an announced final update.