
Luis Joshua Gutierrez writes: As we inch closer to the release date of Arkane Studios' first-person shooter Redfall, it has been confirmed that it will not be using Unreal Engine 5.

Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.

Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
So why lie this whole time and let everyone believe it was unreal engine 5 up until 2 months from launch even though you knew this was the case the whole time.
Poor form and explains why it doesn't look that great.
I mean im still looking forward to the game, but wish ms studios would be more upfront about this stuff, same goes for gameplay showings, they never specify if the gameplay is being shown on a PC or Xbox which Sony at least does specify what the gameplay is running off at the time.
Very misleading.
Sounds misleading
This explains why it's looking a little dated then.
More of an issue is the fact that it's been announced as being 'always online', although I heard a claim they're looking at that. At this point I feel like they're just managing the atmospherics with false hope on that front, but we'll see soon enough.
Is it a issue? UE4 has been pretty good. Only game I know of that uses UE5 is Fortnite and I can't say I have noticed much difference from when it was using ue4.