
Is the PSVR 2's resolution leap smaller than expected? An analysis shows that the pixels offer fewer subpixels than in the predecessor.
VR is transforming relaxation, mindfulness, and mental wellbeing through gaming. Here's some of the best
A classic genre takes on new life in VR, so here's a rundown of the best VR platformer games available in 2026.
Can’t be a good list without astro bot and moss and moss book 2 they are the cream of the crop.
If his choices are as good as those 3 games then I gotta try the rest of his list

In a surprise announcement, Steel Wool Studios have unveiled Five Nights at Freddy's: Secret of the Mimic VR for PSVR 2.
I've seen this make the rounds. What's the point?
Sony went with compromises to get to their price. It has higher resolution, HDR, headset haptics, eye tracking and foveated rendering, no breakout box, lighter, one thin USB C cable, better 3D sound, etc. Also comes with new haptic controllers and inside out tracking. With the setup being only $50 more than the PSVR complete setup.
Are we really nitpicking over nothing?
As they point out in the article using rgb stripe leads to a more pronounced screen door effect which is probably why they moved away from it.
Don’t know about all this. What I do know as an owner of both, in USE the PSVR2 is head, shoulders, knees, & toes better in every way including image quality. The closest you get to “screen door” is GT7. Everything else I’ve played has been crisp as crystal clear. The ONLY thing I wish is that the screen had a wider margin for it to stay a pristine image. Some games seem more forgiving than others, but luckily that headband works so well. Get it where it needs to be and lock in. Tight. Which is still comfortable so there’s that.
Omg. The subpixels!!! What about the sub sub pixels.... Sony bring the ultra giga pixels now. Must have ultra instinct pixels
It’s night and day better than PSVR1