
Shadow of the Erdtree needs to tackle quality of life improvements before expanding the narrative

With the 2025 Wccftech Awards GOTY, Clair Obscur: Expedition 33 surpassed Elden Ring as the most awarded game of all time.

Sandfall Interactive's Clair Obscur: Expedition 33 has overtaken FromSoftware's Elden Ring as the most awarded Game of the Year of all time.
Awesome! Well deserved for this masterpiece and easily the best game of last year in my opinion. Also the soundtrack is beyond incredible and I find myself listening to it often ever since playing the game.
It definitely had my vote for best game. What a moving story and wonderful voice cast. Seriously a joy to have been able to enjoy this game.
Turns out that making a game with love and just making it great is all you need. Especially implementing some of gamings greatest mechanics that were once loved but forgotten. Sandfall deserves it.
A new Inographic has been revealed detailing player tendencies.
What? No it doesn't... The whole point of these games is dying over and over again. It's part of the difficulty. Find a safe spot and hide if you need to get up from the game. I'm glad it's different from most in that regard. It makes finding a safe space that much more impactful.
Pausing the game means pausing the tension from the intense fights so you can take a breather...pausing defeats the point of the game. The game is not difficult at all, no I have played games that are miles harder than the Souls borne series. This game is brilliantly designed so that you need to learn the mechanics of the game to overcome it and once you do it's a cakewalk.
Games should not get easier so that the average gamer(especially Jornos) can get through them.
Many games have low difficulty, like Hogwarts Legacy. That makes the game boring and unfulfilling and difficulty scaling isn't present.
A good challenge makes games more fun and satisfying.
We need to stop these Jornos from dictating what gamers need, look at the modern-day western game there is no challenge or roadblock. God of war Ruins puzzles, Hogwarts has no difficulty scaling.
Just go to a safer spot and you are fine …. Plenty of them
Noooo come on.. we are still have these arguments ? It doesn’t need a pause button.
I was coming in here to disagree, but then I remembered Sekiro allowed you to pause. But this doesn't need to be added through dlc, imagine setting a standard of adding basic game features through paid dlc yikes