
"With the launch of PSVR2, the great VR experiment continues. But how long will companies keep trying to make this work?"

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
As long as there's enough of us buying?
VR and AR will be mainstream at some point it's just a matter of when...
Why make Moss: Book 2 if the first game 'didn't work'?
Why make RE8 VR if RE7 VR 'didn't work'?
Why make GT7 VR if, well, you get the point.
Sony made a profit on the hardware and the software. Had a high attachment rate of games to headset ratio. If they made money and royalties, why wouldn't they make another?
Some talk about mainstream but we're years before that happens. It took consoles and gaming decades to get where it is now. But some think it's supposed to happen overnight with VR. Totally not using common sense.
Sony has the biggest potential for great VR gaming. Great console, great in-house developers, proven to be awesome headset in previews and reviews, a huge back catalog of franchises they can build VR games from that make other headsets appear to not have any at all. Huge properties like Spider-Man and Wolverine they could use to increase awareness and sales, long history and connections with their parties, proven track record in supporting home consoles for decades.
Sony has the potential to make more profit the second time around. Compare all the things you heard against any other headset maker and see that Sony has more across the board.
Nothing is mainstream to start. You need to take risks and make big investments . PSVR2 is a big step getting towards mainstream. It may be a ways off but Somy is taking the right direction .