
Xbox 360 Fanboy writes: "Most Pleasant Suprise of 2008 - Silent Hill: Homecoming
I'll admit that I was not expecting great things from Silent Hill: Homecoming. It wasn't developed by Konami's Silent Hill team. It wasn't even developed by Konami at all. No, it was being developed by The Collective (later Double Helix), a western developer whose most recent games included Star Wars Episode III: Revenge of the Sith and Mark Ecko's Getting Up. Not exactly terrifying survival horror experiences.
But, lo and behold, Homecoming turned out to be a very good entry in the series. The story was decent, the combat was much improved, and the atmosphere was dark, oppressive, and wonderful (in a creepy way)."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.