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190°

Callisto Protocol developers left out of credits

From GI.biz: "Last month's release of The Callisto Protocol was supposed to be an unmitigated victory for Striking Distance Studios, the culmination of a story that began with the studio's creation in 2019.

But it was a bittersweet milestone for many who worked on the game, as The Callisto Protocol's release also marked their first look at its conspicuously incomplete credits.

GamesIndustry.biz has spoken with five former Striking Distance Studios developers who were omitted from the game's credits, and say they've got plenty of company. Separate sources estimate roughly 20 people across a variety of departments were left off the game's credits."

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gamesindustry.biz
SullysCigar1229d ago

This seems to be happening more and more of late. Why?

Broncob1228d ago Show
z2g1228d ago (Edited 1228d ago )

Not sure here but when I work on movies or commercials, each studio that contributed would only have so many slots for credits. For example studio a gets 10 credit slots and studio b gets 6 (usually related to the amount and level of work they contributed). So they would have to choose the people that did the most work or the most important work within each studio. I assume it’s a similar situation here. It’s meant to control how many names in total get added to the credit scroll at the end (as it could be quite extensive and it’s usually timed) but honestly it’s a pretty dumb system and considering this game in particular went into crunch time (excessive overtime to hit a deadline) it’s pretty lame and not a good way to build morale. It’s happened to me before and while it seems like not a huuuuge deal, it’s pretty deflating for the people it happens to. Hope that helps.

abstractel1228d ago

I've worked on a number of movies and commercials myself but it's pretty different. What you said applies especially to smaller outsourcing studios who contributed to a movie/commercial and generally not the main studio tackling the game. Since I've also worked on a few game titles (two at least larger in scale and name than Calisto) It doesn't generally apply to employees at the main developer which seems to be the case here (unless you joined very late).

I can understand if people who worked at outsourcing places were left out as that's not uncommon but generally everyone who is an employee at the main developer gets a credit. If they don't, which seems to be the case here, that's pretty shitty. I don't really care myself that much because I know what I've worked on and have people to back it up (references) on my resume (plus employees rarely look up credits to verify that you worked on something) but for people that do care I think it sucks and is a strike (no pun intended) against Striking Distance Studios.

I also don't really agree with their defense of their crunch even though it's still the norm at most studios and I think the game itself could have used a couple of more months in the oven. _Gorgeous_ game but felt rushed, especially in the latter levels, and perhaps a bit unoptimized.

z2g1228d ago

I’ve defended this game since release but THAT is lame - especially considering the amount of hours people were working to get this game out the door.

sadraiden1228d ago

You don't need to defend a rushed mediocre derivative title. If you like it, fair enough, have your fun, but the state it was released in was anti consumer. Defending it is kind of like telling game publishers that it's fine to release games in a broken state.

VENOM OF SINS1228d ago

It’s OK. You don’t want your name rolling down the credits for this game. Will be found in the bargain bin shortly.

Killer73nova1228d ago

This game keeps getting worse. Sounds like it will land on gamepass in a matter of months to try and get more people to try it.

mastershredder1228d ago (Edited 1228d ago )

"I understand if a CONTRACTOR does a small amount of work for a few months and is left off, but we're talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product," one developer says. "That's where the surprise has come from for a lot of us."

Key word ^. They were not contractors (but are being conveniently treated as such). That's really f-ed up but not uncommon.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.

40°

Epic Games Store Reveals December 24 Mystery Game as The Callisto Protocol

Epic Games Store December 24 mystery game is The Callisto Protocol, available free for 24 hours as part of the ongoing holiday giveaway event.

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twistedvoxel.com
230°

The Callisto Protocol Sales Are Reportedly In The Range Of 6 To 7 Million Copies

Sales of Krafton and Striking Distance Studios' The Callisto Protocol are reportedly in the range of 6 to 7 million copies.

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twistedvoxel.com
CrashMania275d ago (Edited 275d ago )

Yeah this isn't true, game was garbage no way it sold that much. Seen a lot of posts saying he was confusing it with player numbers, not sold copies. It went on discount really fast and was also on Plus and GP.

https://news.instant-gaming...

Espangerish274d ago

It wasn’t a classic or anything but still a good game. I enjoyed it personally.

These days it feels like if a game isnt brilliant it must therefore be terrible and everyone hates on it.

bsingle40274d ago

I hear ya, what's wrong with a decent game?

CrashMania274d ago

Maybe I was a bit harsh there, it's decent now, but didn't gel too well with me, I played it pre-release so it didn't help. I should have just stuck to pointing out the possible inconsistency lol.

Cacabunga274d ago

Too much for a terrible game blablabla.. thanks to all the fans who still believe and support SP games. The game isn’t perfect but waaaaay beyond average!!!

The_Hooligan274d ago (Edited 274d ago )

I agree. Back in the day, I played so many 7 and 8 rated games that were amazing. Hell, even some of the 6 rated games I played were good too. People forget that when someone reviews it, it is an opinion of that one person. Always trust your own instinct and give it a try. Now a days you can see videos, walkthroughs or someone live streaming the game to see for yourself if the gameplay is to your liking or not.

neutralgamer1992274d ago

Exactly if it's not 9/10 it's garbage. Back dying PS1, 2 and even 3 days there were some very good games which got 7/10. None of these games below got anywhere near 9/10

Singularity
Enslaved
Def jam
God hand
Dynasty warriors
Psi Ops
Freedom fighters
The punisher
Marvel ultimate alliance series
Red faction
Dark watch
Saints row
Binary domain
Spec Ops the line
Earlier yakuza games
Fracture
Time shift
Wet
Etc,,,,

+ Show (2) more repliesLast reply 274d ago
Lionsguard274d ago

Really? I didn't buy it but I got it for free from Humble Bundle and man, it really wasn't that bad at all. I was expecting premium garbage from the way people spoke about it. Sure the combat isn't Deadspace level but it was sure satisfying melee-ing them to death. I think they just tried to be Deadspace without being Deadspace but they really wanted to be Deadspace. Overall though the game wasn't nearly as terrible as people make it out to be.

darthv72274d ago

For a while, the game was deeply discounted at retail. So it's not out of the realm of possibility that it sold more when it was under $20. I found my copy for $10 at Best Buy.

DivineHand125274d ago

I actually played this game when it was added to ps plus. It was a 7/10 experience. If I played it at launch when it was 30 fps i would give it a 6/10.

True horror video game fans would probably give it an extra point.

BlackCountryBob274d ago

Makes me think a bit of Days Gone that it overall had good sales, but was steeply discounted very quickly and the majority of sales would have been for a much lower price so much less profitable than it would have been (assuming this doesn’t include me as a sale when I got it on PS+ but haven’t downloaded it, just added to library). I was still seeing Day One versions for sale new in the wrapper until this time last year.

TheGamersDojo274d ago

And this number is considered a failure!?

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