
From GI.biz: "Last month's release of The Callisto Protocol was supposed to be an unmitigated victory for Striking Distance Studios, the culmination of a story that began with the studio's creation in 2019.
But it was a bittersweet milestone for many who worked on the game, as The Callisto Protocol's release also marked their first look at its conspicuously incomplete credits.
GamesIndustry.biz has spoken with five former Striking Distance Studios developers who were omitted from the game's credits, and say they've got plenty of company. Separate sources estimate roughly 20 people across a variety of departments were left off the game's credits."

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.

Epic Games Store December 24 mystery game is The Callisto Protocol, available free for 24 hours as part of the ongoing holiday giveaway event.
Sales of Krafton and Striking Distance Studios' The Callisto Protocol are reportedly in the range of 6 to 7 million copies.
Yeah this isn't true, game was garbage no way it sold that much. Seen a lot of posts saying he was confusing it with player numbers, not sold copies. It went on discount really fast and was also on Plus and GP.
https://news.instant-gaming...
I actually played this game when it was added to ps plus. It was a 7/10 experience. If I played it at launch when it was 30 fps i would give it a 6/10.
True horror video game fans would probably give it an extra point.
Makes me think a bit of Days Gone that it overall had good sales, but was steeply discounted very quickly and the majority of sales would have been for a much lower price so much less profitable than it would have been (assuming this doesn’t include me as a sale when I got it on PS+ but haven’t downloaded it, just added to library). I was still seeing Day One versions for sale new in the wrapper until this time last year.
This seems to be happening more and more of late. Why?
I’ve defended this game since release but THAT is lame - especially considering the amount of hours people were working to get this game out the door.
It’s OK. You don’t want your name rolling down the credits for this game. Will be found in the bargain bin shortly.
This game keeps getting worse. Sounds like it will land on gamepass in a matter of months to try and get more people to try it.
"I understand if a CONTRACTOR does a small amount of work for a few months and is left off, but we're talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product," one developer says. "That's where the surprise has come from for a lot of us."
Key word ^. They were not contractors (but are being conveniently treated as such). That's really f-ed up but not uncommon.