
Big in 2023: We speak with Arkane Studios' Harvey Smith and Ricardo Bare to dive deep into Redfall, one of the most anticipated Xbox Series X exclusives of the year.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Looking better and better.
Wasn't interested in the game at first. From the videos, it looked similar to Left 4 Dead.
If it's spin on Far Cry, then I'm interested in the game. Need more gameplay videos to make up my mind...
Meaty interview. Here some new Redfall info:
- Redfall offers an unfathomably larger open-world space than Prey's Talos I
- home base where you can talk to NPCs, get side-quests. Or you can "haul ass" and do things on your own and discover the dynamic world. The director describe the game as "big ass open world"
- story-driven missions & freeroam
- gunplay crucial, hired FPS specialists, id Software helped.
- two distinct districts: a sprawling urban area, rural designed area
- Many of these aspects of Redfall aren't predefined activities, but part of the simulated space
- Day/night changes the feel of the game radically
- dynamic dialogue system of players talking to each other. There's heavy dialogue between the players characters and even have a buff called the "trust buff" the more they play each other the more your characters get to know each other.
The teams inspiration came from playing Diablo, Borderlands, left 4 Dead and Far Cry. In fact the game is heavily inspired by Far Cry in the open world sense.
I still can't find any info on whether this game has an offline mode or not. The last thing I want to see is articles saying "Redfall requires a constant connection even for single player".
That's what I got from it the more I saw.
But of course, you have those still claiming all Gamepass is going to offer is linear, repetitive GaaS titles.
Still waiting on that after a good few years now.