180°

PlayStation 5 accessibility controller kit ‘Project Leonardo

Sony Interactive Entertainment has announced "Project Leonardo," an accessibility controller kit for PlayStation 5 that aims to make gaming more accessible for players with disabilities.

Inverno1202d ago

That's what I've been waiting for. I'm not disabled, but it makes me glad they finally got around to making a controller for those who are physically impaired.

toxic-inferno1202d ago

I feel exactly the same. Although this isn't for me, I've always found it quite disappointing (and as a PlayStation gamer, almost embarrassing) that Sony has never released an accessibility controller in the same vein as Microsoft's excellent Xbox accessibility controller.

SullysCigar1202d ago

In fairness, Sony's games have been leading the charge on accessibility for many years now, where MS offerings like Halo have left much to be desired, so it's swings and roundabouts.

Brazz1202d ago

Sony and Xbox, both hve great accessibility options... Nintendo lags behind

Orchard1202d ago ShowReplies(1)
Amplitude1202d ago

Yesss I'm buying this for rhythm games

SullysCigar1202d ago

NOW you name makes sense to me. Effing LOVED that game lol

Show all comments (14)
100°

Xbox Game Pass Ultimate Price Update

Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month. Prices may vary by region.

Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch. New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.

Read Full Story >>
news.xbox.com
Neonridr4h ago

can't wait to hear how this is spun negatively.

darthv721h ago

Its nice there is some kind of drop... but is that all they really value CoD to be, a lousy $7 a month?

I was hoping it would drop by $10.

1Victor1h ago

Can’t wait to hear how this will be spun extremely positive. 🤣
I wonder why knowing Microsoft thick head something must has happened in the background in the levels of Xbox one and Kinect 🤷🏿

4h ago
KicksnSnares3h ago(Edited 3h ago)

New Xbox Boss the 🐐?

3h ago
Vits3h ago

In my region, it’s still more expensive than it was before the last price hike, but it’s a far more viable price point.

Losing Call of Duty from the service, honestly, has zero effect on me, and given they chose to make it so, it’s probably not the big seller they originally thought. Overall, it’s really good news, but I still think they have work to do on the tier structure, having Premium and PC at the same price point with different features feels odd.

Lightning773h ago

Yep take COD out. Them waiting a year is interesting but it make sense. They don't want certain ppl waiting 4 to 6 months they want fomo and maximum sales. Wait a year while the new one releases.

Ok so far so good.

Show all comments (12)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
17h ago
phongtro123_com13h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde11h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Iron Galaxy Studios lays off 'a number' of workers as it reduces company size

Iron Galaxy: 'This year, we're adopting a new posture to accept these current market conditions as permanent.'

Read Full Story >>
linkedin.com