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What's Rare's Next Big Project?

That Gaming Site looks at what Rare might announce in 2009 with only two confirmed projects, what else might they be working on? They also look at the possibility of them being Microsoft's lead studio in 2009.

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thatgamingsite.com
Nathan Drake6379d ago

Hopefully something that doesn't involve a Bear on wheels

Elven66379d ago (Edited 6379d ago )

Heh yea I guess so, although I liked Nuts and Bolts but I can see why some may have hated it. Then again in the loading screens they do say if it's not your think play the XBLA port. :p

Bnet3436379d ago

I want a new Conker adventure.

mintaro6379d ago

I really hope they bring all their classics on XBL, especially Conkers.

Elven66379d ago

Conker would be great, I would love to see both of them on the Marketplace to be honest, as I'm sure many would as well. The last Conker was pretty underrated and sold horribly, Xbox Originals could give it a boost. :)

Hal Emmerich6379d ago

Honestly who cares about what Rare's next project is, they haven't made a decent game in ages

Elven66379d ago

What do you mean decent? Almost everything they made with Microsoft aside from GBTG (Which got mixed from the high 90s to mid 10s) has gotten great reviews, on Metacritic a majority of them hold a rating of over 80% with almost none (Aside from GBTG) of their titles falling below 75% overall. You must have some godly expectations for a "decent" game.

Halochampian6379d ago

Viva Pinata and Kameo tend to disagree.

lord_of_balrogs6379d ago

Donkey Kong 64, put that on XBL. But is that possible? I know Rare made the game but doesn't Nintendo own the character?

Diddy Kong Racing. Same problem as Donkey Kong.

I'd like to see a new Conker, or Diddy Kong racing 2.

Cheeseknight286379d ago

I'm sure DK64 is in the works for a port, but it will be on the Virtual Console. Rare has the ability to put games there even though they are owned by Microsoft, seeing how they put all 3 DKCs up a while back. Nintendo owns everything Donkey Kong-related and I can guarantee they aren't going to give up those rights and allow a XBLA port.

I really wish they would let Rare release Goldeneye on XBLA, though. I think they even offered to put it on VC and XBLA simultaneously but Nintendo turned them down. Maybe they can just remake it with hi-def graphics for 360? I don't think Nintendo could do anything then...

Elven66378d ago

Donkey Kong is a Nintendo franchise so if anything it will only be on the Virtual Console.

fossilfern6379d ago

Nintendo's biggest mistake was selling Rare and it was Microsoft's mistake for buying them

Elven66378d ago

How? Rare is making Microsoft money regardless, if all their titles tanked financially then maybe your statement could have some credibility but that's not the case. Combined Kameo and Perfect Dark payed back a majority of that $300 or so million Microsoft payed for them.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer60d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde58d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy59d ago

And then MK1 killed it again.

DivineHand12558d ago (Edited 58d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net