
Game Rant Writes "The Fable reboot is presumably coming along in development now, and the game may benefit from giving the player starting classes to choose from."

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

As we approach the new Xbox Direct, we reveal never-before-seen Fable concept art featuring werewolves, the return of Bloodstone, and more.
If they keep that ugly ass protagonist they can count me out... Don't have to be Stellar Blade level because it would even fit the mood of the game, and frankly it is a bit exaggerated, but could be at least presentable.
I hope the do away with the main characters model. It is ugly and looks neither male nor female which is disgusting. It may prevent me from purchasing it is really a product of woke bs.
I won't get hyped because I got hyped for Perfect Dark and I saw what happened there. Perfect Dark would have been freakin sweet.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.
Fable has always been an RPG-lite game designed mainly for kids or the "Xbox crowd" who generally have no clue about RPGs so mechanics such as farting has been more important than levelling up, classes, or narrative.
The developers also have had an abysmal recent record. I have no faith that these guys can make anything that isn't full of bugs
I prefer classes along with a classless option. Tho from what I remember from Fable 2 you were pretty much good at everything and there wasn't much need to tie yourself to one type of play style.
I enjoy class systems much more than just do whatever you want, only problem is late game stuff, its good when you are a class and it stays that way, not just get so powerful in the mid to end game that you are everything now.