
Bossa Studios dev argues the console had "turned out to be an albatross around the next of production."
Microsoft’s entry-level console Xbox Series S is limiting the potential of new-gen games, a developer at indie studio Bossa Studios has argued.
VFX artist Ian Maclure made the claim on Twitter in response to a comment from veteran games journalist Jeff Gerstmann, who said he thinks the whole ‘Series S is holding back next-gen games’ argument doesn’t hold up.
“Most of these games also come to PC and already have to cover a wide variety of configs,” Gerstmann pointed out.
Maclure, who worked on last year’s Xbox Series X/S and PC game I Am Fish at Bossa, which also develops and publishes the Surgeon Simulator series, responded: “It might sound broken, but the reason you are hearing it a lot right now is because MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
You want to know what's anti-consumer? Crippling a generation of games because the only way your hardware can chart is if it's below $300.
If true, it says a lot that some devs are willing to lose money to avoid having to develop for the S and dealing with its memory constraints.
I've always felt that MS should have just made a Series X Digital Edition like the PS5. All of the stock would have sold out either way.
The series S was a mistake imo Microsoft change this soon.
Maybe someone should tell these devs about scalability.