
Kids have been in games for as long as I remember. Portrayed as everything from heroes to villains, they’ve evolved from cartoon caricatures to serious dramatic foils. From one-offs to recurring characters. It’s been an interesting evolution, but one most of us have probably not thought about in any great detail. Let’s fix that.

VGChartz's Lee Mehr: "While not carrying the same heft it enjoyed long ago, last year was one of the adventure genre's most commercially-successful years in this century. A Telltale-esque adventure eclipsing 3 million sales in three months would be the talk of the town were it not for another adventure game hurdling over 10 million sales in two. Though not all finalists reached those heights, each did share a greater amount of spotlight compared to similar titles within their respective sub-genres.
Past any sales thresholds and popularity contests, 2025 also deserves credit for its creativity; the last time our entire shortlist consisted exclusively of new IPs was for Best Adventure Game of 2020. An impressive year for the genre, with even greater potential ahead."
Inti Creates’ vibrant action platformer Majogami will shed its Switch console exclusivity and strike PS5 on 28th May, the Japanese dev has announced.

Bandai Namco announced today that its popular flight simulator-lite Ace Combat 7: Skies Unknown has passed another sales milestone.
Just saw A Plague Tale in the N4G headlines. Haven’t played it yet. How does it fare with the young leads?