150°

FlatOut Ultimate Carnage Interview

Regardless of how many pretty pretenders arrive on the scene, FlatOut has always been the most destructive, physics-obsessed racing series there is.

Now on Xbox 360, Ultimate Carnage promises to benifit from the power boost with tons more collisions and carnage per track, new solo and multiplayer game modes as well as downloadable content in the bag.

You can even play the series' excellent mini-games over Xbox Live, with eight players smashing though their windscreens at the same time, which is a prospect destined for greatness.

Producer Danny Rawles fields CVG's questions on the 360-exclusive instalment.

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computerandvideogames.com
no_more_heroes7009d ago

have never played a flatout game before, but it doesn't mean I don't want to. I might get this one when I get my 360

FirstknighT7008d ago

The only thing that stopped Flatout 2 from greatness was the actual driving. It just didn't feel right. But the crashes and physics were one of the best around. And the mini games were crazy fun. Looks like the 360 is starting to look like the place for racers!

Chief7008d ago

Simultaneous stunts online - that is going to rock!

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer3d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde1d 14h ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy2d ago

And then MK1 killed it again.

DivineHand1251d 14h ago (Edited 1d 14h ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net