All Channels
Popular
120°

Execs Paid Big as Midway Crumbles

As one of the most historic companies in the video game industry crumbles into non-existence, the company's higher-ups haven't shouldered the burden. Despite massive cutbacks and layoffs over the past few years, the salaries of top Midway executives remained unchanged despite the company's consistent downward spiral.

Read Full Story >>
pc.thegamereviews.com
ahnonamis6353d ago

Seeing how much money the people running companies pulls in for themselves while the company flounders in debt and risks closure isn't anything new... But I get extremely upset every time I see it happen. Especially when it's put in perspective in terms of how many people lost their jobs recently, and how that could have changed.

cain1416353d ago

It's really common in business, but it's still not something that you like to see...

pixelsword6353d ago

"The Last Act of Any Government is to Loot the Treasury"

...and even companies are governed.

italianbreadman6353d ago

Exactly...the lowly coder or artist is going to feel the brunt of this, when they were the ones giving their all to help the company survive.

And wtf is "other" compensation?!

cain1416353d ago

It's anything other than cash normally... You know health care,stock, company car, company expense account anything of those likes...

+ Show (1) more replyLast reply 6353d ago
ThePimpOfSound6353d ago

Agreed. This is different I think because the company is so close to going under at this point.

Viewtiful6353d ago

"According to filings with the SEC, former President and CEO David F. Zucker made over $4.5 million in the past two years. This includes over $3 million in stock options and sold stock. Since 2003, Zucker has made just under $11 million."

No matter how common this is, it's still pretty nuts that this guy got paid like four times as much as everyone else just to run the company into the ground.

cain1416353d ago

I love how companies manipulate salaries using stock.

pixelsword6353d ago

Where Peter Moore would've been laughed out of the gaming world a long time ago for so many strings of gaming failures if he held a lead developer's position.

Instead, he sinks Sega, Cripples Microsoft, and is currently working on cutting up EA to bits.

All good companies before he got there, and will likely be better off after he leaves.

proArchy6353d ago

All too common. Meanwhile, I'm living in a brand new middle class ghetto full of incompletely constructed, abandoned, or repossessed(due to loan defaults) homes created by shoddy, unethical business practices JUST like these.
Like the immortal words of the Joker: This town needs an enema!
I say we start with the execs

Show all comments (24)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney28d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage29d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman28d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.