
See it to believe it

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

A vulnerability found in the Unity game engine has led to studio Obsidian Entertainment taking down five of its games, including the premium edition of its 2025 release Avowed.

Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
"Speaking to TechRadar Gaming at Gamescom 2022, Pentiment director Josh Sawyer said the team didn’t pitch the game to Microsoft, but rather got straight to work. Obsidian only told its publisher about the game after several months of development, feeling it needed to be seen to be understood."
That's one of the benefits of a hands-off approach. You can actually experiment and build something first, rather than pitch a game that's difficult to explain.
Was definitely a passion project for Sawyer.
Hoping it lands like similar experiences such as Planescape and Disco Elysium.