Digital Foundry's in-depth tech breakdown - along with best settings - for this brilliant PC title. Developer Nixxes patched Marvel's Spider-Man a couple of hours before embargo on Wednesday, setting back our PC tech review, but the update was worth it and while a little more polish is required to get the game fully into shape, the release you'll be playing today definitely hits the spot. We've already covered the PC version in broad brush strokes, but today we can get a little more granular and offer up our optimised settings for delivering the best balance between performance and fidelity.

In honour of PlayStation's 30th birthday yesterday in the US, data company Circana has dug out figures showing the top 20 best-selling PlayStation video games ever (date-range Jan 1995 to July 2025). Don't get too excited.
This is a great reminder of how game sales have become more concentrated in a smaller number of games/series over time. In the PS1/PS2 era a game was a success if it sold a million or a few million copies. The GTA games (3/Vice City/San Andreas) were pretty big outliers in selling as much as they did during the PS2 era. So in the minds of a lot of gamers something like FF VII feels like it was as big of a PS1 game as God of War 2018 was for PS4, but in reality far fewer people bought it (though it has obviously reached additional people through remasters, etc.).
What this says to me is, not many people are buying a PS to play PS exclusives. Like so many false narratives, like Xbox gamers don't buy games! It seems Playstation as a default system is a vanilla system to play call of duty, Minecraft, GTA games and a sports games.

A modder has added multiplayer to Marvel's Spider-Man Remastered on PC, giving us the closest thing to the canceled The Great Web project.

A Marvel's Spider-Man Remastered multiplayer mod is in development by the community, and there's even early gameplay footage.
Good port by Nixxes
"The biggest upgrade of all? Hardware-accelerated ray tracing support. I'm happy to see a range of granular settings here, but very high exceeds the high setting typically used by PS5. Building geometry boiled down into flat textures on consoles are fully modelled on PC, texture quality is on an altogether different level quality, while the amount of associated world detail - and shadows - also get fully reflected, sometimes where PS5 has no reflections at all. Nixxes also offers PC users the chance to push out draw distance on objects/crowds/traffic beyond the console standard - and that ties into the level of detail/crowd/traffic settings I've already discussed. Just remember that the more you push RT, the higher the load on both GPU and CPU.
The biggest upgrade offered by PC concerns ray tracing, where we're looking at a night and day improvement in every single way."
Well, since this analysis was done by Alex, it only made sense he left out steamdeck testing. He's not much of a fan so my guess is Tom (or Rich) will likely do that.