
Being a cat has never been more realistic in a game than in Stray! From parkour to sleeping, here's everything Stray gets right about cats!

All the wholesome charm of an indie game, but with bigger teams and bigger budgets.

"Stray won’t challenge you, frustrate you, or take up too much of your time. Perhaps that’s why we enjoyed it so much. It plays like an open-world point-and-click paired with largely on-rails action sequences. Some minor gripes and expected disparities between the Switch port and versions elsewhere aside, as we sauntered around its post-apocalyptic environments on all fours, Stray did an impeccable job of making us want to talk to everyone and explore everything it had to offer – and we had an appetite for more once it was all over. To us, that’s the mark of a compelling adventure." - Nile Bowie | NintendoLife

Stray is getting a special Nintendo Switch physical release which includes an extra bonus, and pre-orders are now open.
Decent article. I like how sleeping is implemented in the game, and it also acts as a showcase for the awesome soundtrack, which deserves more credit. I'd happily pay to get the full soundtrack.