
From Eurogamer: "Glen Schofield is feeling relaxed. It’s been, you sense, a whirlwind few weeks for the Dead Space creator, his new team having finally put out the first glimpse at its stylish, slick and incredibly gory space horror Calisto Protocol at Geoff Keighley’s Summer Games Fest - a reveal that marks a significant milestone in a project spun up some three years ago alongside new studio Striking Distance.
"It feels like freedom," Schofield says as we chat in the sun in an annex to Summer Games Fest's LA venue. "It always feels that way, but somehow this one was more cooped up for longer. I'm kind of used to it because Call of Duty always made you keep your mouth shut, but this one felt longer."
Put some of that down, perhaps, to the challenges of working through the pandemic - challenges that Striking Distance had to adapt to just as it was spinning up development. "We were about 50 people or so when we moved into our brand new spot," Schofield says of the studio's headquarters in California's San Ramon valley. "We'd been working on it for six months: designers, artists, architects, you know, everybody. Nine days later we got kicked out."

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.

Epic Games Store December 24 mystery game is The Callisto Protocol, available free for 24 hours as part of the ongoing holiday giveaway event.
Sales of Krafton and Striking Distance Studios' The Callisto Protocol are reportedly in the range of 6 to 7 million copies.
Yeah this isn't true, game was garbage no way it sold that much. Seen a lot of posts saying he was confusing it with player numbers, not sold copies. It went on discount really fast and was also on Plus and GP.
https://news.instant-gaming...
I actually played this game when it was added to ps plus. It was a 7/10 experience. If I played it at launch when it was 30 fps i would give it a 6/10.
True horror video game fans would probably give it an extra point.
Makes me think a bit of Days Gone that it overall had good sales, but was steeply discounted very quickly and the majority of sales would have been for a much lower price so much less profitable than it would have been (assuming this doesn’t include me as a sale when I got it on PS+ but haven’t downloaded it, just added to library). I was still seeing Day One versions for sale new in the wrapper until this time last year.
The gorier the better
Nice! I like this😄 Ok, I say that, and than when I see all that gore I’ll scream and get disgusted (much like I did in TLOU Part 2) and say “I can’t take anymore of this” give my fiancé the controller, and let her kick butt for awhile, while I contemplate if it’s worth my time and mindset to go back into this dark world and face the horrors and no doubt expending tortures and death that await me lol…😬😅
It’ll be bloody fantastic and I know we can’t wait for the game!!😄
I'm excited. Replaying the Dead Space trilogy and i am up for a next gen version of that.
Great!....But that ''no space combat'' is kinda letdown, hope I'm wrong though.
I like!