
So what do we know so far? Well, despite nine million news stories on a game no one's ever seen outside Bungie, we know very little. You know, the names of the new weapons, the Mongoose ATV, the names of some maps, but little of consequence. Here's a World Exclusive guess: it's going to be a bit like Halo 1 and 2, but with high definition badgers.
And to continue the agonising process of filling up our factometer on the game, Eurogamer grabbed content manager Frank O'Connor to see if he had any more nuggets to reveal. Interview by Gregor Wildermann of Eurogamer.de.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
we know its g@y and overhyped...
Biggest launch ever?
youll buy anything they give..
Bigmack could you just leave this site and stop creating lots of accounts to flame, spame and be offensive. I read the interview and although he did not say much, the footprints in the snow sound pretty cool.
Cause If I do not get this day one I'll S#!T.