We sit down with developer Striking Distance Studios' design director to take a deep dive into the exciting horror game's many gameplay systems

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.

Epic Games Store December 24 mystery game is The Callisto Protocol, available free for 24 hours as part of the ongoing holiday giveaway event.
Sales of Krafton and Striking Distance Studios' The Callisto Protocol are reportedly in the range of 6 to 7 million copies.
Yeah this isn't true, game was garbage no way it sold that much. Seen a lot of posts saying he was confusing it with player numbers, not sold copies. It went on discount really fast and was also on Plus and GP.
https://news.instant-gaming...
I actually played this game when it was added to ps plus. It was a 7/10 experience. If I played it at launch when it was 30 fps i would give it a 6/10.
True horror video game fans would probably give it an extra point.
Makes me think a bit of Days Gone that it overall had good sales, but was steeply discounted very quickly and the majority of sales would have been for a much lower price so much less profitable than it would have been (assuming this doesn’t include me as a sale when I got it on PS+ but haven’t downloaded it, just added to library). I was still seeing Day One versions for sale new in the wrapper until this time last year.
VERY exciting details about the Dualsense.
*Absolutely, we’re leaning very heavily into all of that,” Walker said. “As satisfying as it is to hear and see, feeling it just adds that extra level, and that controller definitely gives us that ability. So all those little nuances and everything, we’re working hard to put those in and make sure that they really stand out on the controller.*
*It’s a lot of the guns, the resistance, the trigger breaks, the resets, that sort of stuff is what we’re working on right now,” he said. “Since we do have melee, we also want to get the bones snapping, feeling that in the controller. So when you actually make that connection, you’ll kind of get that little crack feel in the controller*
This game will definitely offer the most immersive experience on PS5. *_*
One of the most anticipated game of this year.
Hope it makes the December release 🤞🏻
I can't wait to try this out on PC using the dualsense controller