
"It's the elephant in the room," admits Graeme Devine, lead developer on Halo Wars. Sadly he's not revealing the presence of Halo 3's Sandtrap monster in this RTS. Instead, he's talking about the fact that, with a few months still to go before the game's released, Microsoft has announced that it's closing Ensemble Studios.
"The week we were cancelled was bad," he sighs." But we aren't about to make Ensemble's last game a mailed-in, 'let's finish this for the sake of it?' game. We're going to make Ensemble's last game the most kick-ass Microsoft game ever, and they're really going to regret closing us down."

Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.