
WorthPlaying: "Every system has them: games that appear out of nowhere and on to store shelves without advertising, magazine and Web site previews, or pre-order programs from game retailers. In this day and age, that usually tells people that the game is going to be a dud. There have been a few exceptions to the rule, and in those cases, gamers who are willing to take a chance are rewarded with some great experiences. SPRay is not one of those diamonds in the rough. It's actually more of a disappointment simply because it comes from such a respected game publisher.
As the story goes, SPRay starts off in a peaceful land where they worship a crystal sun that is the source of all good things for the people. One day, during the celebration of the sun, a dark queen arrives, spreading her antimatter and minions through the land and enslaving the people. She also destroys the crystal sun and kills the king in the process. As the adopted son of the now-slain monarch, you take it upon yourself to rid the land of evil and restore the crystal sun once and for all. Upon the advice of your father's ethereal form, you take the crown and find yourself accompanied by two spirits whose powers are to spray different liquids to help you in your journey."

Kat Bailey writes: SPRay is every kid's worst nightmare. I played a hundred games just like it growing up, most of them licensed movie titles. It's the kind of game that your parents bought you in lieu of Super Mario Galaxy, because it was on sale for $9.99 at Walmart. And hey, they look about the same, right?

SPRay is one of those rare games that defies explanation, and raises questions. Who bought this game? Why was it even made? Did Tecmo REALLY make this?

SPRay is one of those rare games where it's not very good, but could benefit from a sequel. A game with the same mechanics but vastly improved controls, combat, and level design could be really enjoyable. SPRay, while attempting to do this, falls flat on its face in the process.