Devin Rardin: Maybe Stray only appeals to cat people. That may be the case, however, it also entices me with its mysterious world and atmosphere.

All the wholesome charm of an indie game, but with bigger teams and bigger budgets.

"Stray won’t challenge you, frustrate you, or take up too much of your time. Perhaps that’s why we enjoyed it so much. It plays like an open-world point-and-click paired with largely on-rails action sequences. Some minor gripes and expected disparities between the Switch port and versions elsewhere aside, as we sauntered around its post-apocalyptic environments on all fours, Stray did an impeccable job of making us want to talk to everyone and explore everything it had to offer – and we had an appetite for more once it was all over. To us, that’s the mark of a compelling adventure." - Nile Bowie | NintendoLife

Stray is getting a special Nintendo Switch physical release which includes an extra bonus, and pre-orders are now open.
This is going to be a really good game.
I'm not a cat person but I appreciate when developers take the time to create game characters that are different. Back in the early Playstation and Dreamcast days we'd play as toys, animals, aliens, humans, robots and everything in-between. (Toy Commander, Stubbs the Zombie, Crash Bandicoot, Destroy All Humans etc).
I feel as gaming has got older, it sometimes feels like it lost its sense of fun at times