
"Evolution have got a pedigree in racing games, and we like to think we know what's good and what's bad about them"
With the launch of MotorStorm, the off-road PS3 sensation developed by Evolution and published by Sony, getting closer, it was time to open up the forums for a live chat with several key members of the development team about the title.
On hand to answer questions were Simon Benson, producer, Nigel Kershaw, who was Senior Designer on MotorStorm and the Manager of all the other designers; Paul Rustchynsky, an integral member of the design team; and John McLaughlin, the SCEE associate producer.
While the forum was very free flowing and the questions covered a wide range of topics, here is what was gleaned during the conversation.

The second part of GTA BOOM's interview with Obbe Vermeij where they turn from origin stories to craft. Specifically, how early GTA games created the illusion of life, and why that illusion still matters more than brute-force simulation.

Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker HD have been delisted from digital stores without warning.
Stupid headline. Should state that they are being updated or discontinued. This makes the crazy people that only read headlines think it some kind of conspiracy to take away peoples already purchased games.
If you want to all of a sudden own them now and haven't played them yet because a remastered is coming out, shame on you. I can't believe people are complaining about this 15 years later when it was bound to happen anyway. "A new remaster is out, quick, I'd better buy the original from the shop."
Gamers: "Physical? who needs physical? everyone knows that digital online games are the future. stop living in the past. we don't need no stinking disc drive"
Same gamers: "How dare the delist a digital game that I own!!!!"

In an exclusive interview with GTA BOOM, former Rockstar North technical director Obbe Vermeij reveals how Rockstar North really operated and debunks one of GTA’s biggest myths.
That was an intense interview. As soon as i joined in, which was right when it went Live, there were already 85 people in there waiting, and the max they could have on the list was 300. Luckily, I got one of my q's asked and answered, and although they never answered "Was it hard or easy to work with the Cell Processors,", they made it clear that they are PlayStation platform only team, and they couldnt say on how well the game might/might have not looked on other platforms. But still, I have a PS3, and im getting this, this is just awesome.
This quote made me curious for a second "We also use most of the Blu-Ray disk (thank God it’s not a DVD)!" since there's 8 tracks in the game. Then I realized that there's like 5 or 6 variations of each track (weather, time of day) and 35 vehicles (which probably have track-specific textures for proper lighting). I could go on and on, but suddenly I'm starting to realize why they love Blu-ray for this title.
P.S. Can't wait to do the night races. =]
they said they could squeeze quite a bit more yet out of the PS3. Man that will be great.
I'm a lil surprised that they had to use up all the blue ray for just 8 tracks. Day, night, rain, sunshine, etc... that shouldn't take much space at all. Many racers can do this and have more tracks. I seen about 4 tracks from the game and they dont look any bigger than most racers. I think this is a big blow to many fans who expected "more" from blue ray.
The onlie feature seems fun but I think PS3 fans would want to play with the every one who owns the game (ESPECIALLY JAPAN). Maybe Sony will get the online thing together.
I do not see this game selling too well. But we will see soon. Good times