
"Evolution have got a pedigree in racing games, and we like to think we know what's good and what's bad about them"
With the launch of MotorStorm, the off-road PS3 sensation developed by Evolution and published by Sony, getting closer, it was time to open up the forums for a live chat with several key members of the development team about the title.
On hand to answer questions were Simon Benson, producer, Nigel Kershaw, who was Senior Designer on MotorStorm and the Manager of all the other designers; Paul Rustchynsky, an integral member of the design team; and John McLaughlin, the SCEE associate producer.
While the forum was very free flowing and the questions covered a wide range of topics, here is what was gleaned during the conversation.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
That was an intense interview. As soon as i joined in, which was right when it went Live, there were already 85 people in there waiting, and the max they could have on the list was 300. Luckily, I got one of my q's asked and answered, and although they never answered "Was it hard or easy to work with the Cell Processors,", they made it clear that they are PlayStation platform only team, and they couldnt say on how well the game might/might have not looked on other platforms. But still, I have a PS3, and im getting this, this is just awesome.
This quote made me curious for a second "We also use most of the Blu-Ray disk (thank God it’s not a DVD)!" since there's 8 tracks in the game. Then I realized that there's like 5 or 6 variations of each track (weather, time of day) and 35 vehicles (which probably have track-specific textures for proper lighting). I could go on and on, but suddenly I'm starting to realize why they love Blu-ray for this title.
P.S. Can't wait to do the night races. =]
they said they could squeeze quite a bit more yet out of the PS3. Man that will be great.
I'm a lil surprised that they had to use up all the blue ray for just 8 tracks. Day, night, rain, sunshine, etc... that shouldn't take much space at all. Many racers can do this and have more tracks. I seen about 4 tracks from the game and they dont look any bigger than most racers. I think this is a big blow to many fans who expected "more" from blue ray.
The onlie feature seems fun but I think PS3 fans would want to play with the every one who owns the game (ESPECIALLY JAPAN). Maybe Sony will get the online thing together.
I do not see this game selling too well. But we will see soon. Good times