100°

Evolution design team talks about Motorstorm

"Evolution have got a pedigree in racing games, and we like to think we know what's good and what's bad about them"

With the launch of MotorStorm, the off-road PS3 sensation developed by Evolution and published by Sony, getting closer, it was time to open up the forums for a live chat with several key members of the development team about the title.

On hand to answer questions were Simon Benson, producer, Nigel Kershaw, who was Senior Designer on MotorStorm and the Manager of all the other designers; Paul Rustchynsky, an integral member of the design team; and John McLaughlin, the SCEE associate producer.

While the forum was very free flowing and the questions covered a wide range of topics, here is what was gleaned during the conversation.

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ps3.gamezone.com
HyperBear7013d ago

That was an intense interview. As soon as i joined in, which was right when it went Live, there were already 85 people in there waiting, and the max they could have on the list was 300. Luckily, I got one of my q's asked and answered, and although they never answered "Was it hard or easy to work with the Cell Processors,", they made it clear that they are PlayStation platform only team, and they couldnt say on how well the game might/might have not looked on other platforms. But still, I have a PS3, and im getting this, this is just awesome.

DJ7013d ago

This quote made me curious for a second "We also use most of the Blu-Ray disk (thank God it’s not a DVD)!" since there's 8 tracks in the game. Then I realized that there's like 5 or 6 variations of each track (weather, time of day) and 35 vehicles (which probably have track-specific textures for proper lighting). I could go on and on, but suddenly I'm starting to realize why they love Blu-ray for this title.

P.S. Can't wait to do the night races. =]

BIadestarX7013d ago

I agree with them since I am also a developer. Having extra space or having a system where you have more than what you need saves you from having to optimize your code or use compression technologies. I'm sure some developers will optimize their code but they are not required to. I just hope that developer take advantage of the extra space my adding more content to the games and not like they are doing now (using the extra space to store duplicates of games assets to improve the loading time on the games due to blu-ray limited read speed). So far game developers(specially 3rd party developers) are not adding more content to PS3 games over xbox 360, instead they are leaving features like online features out. If blu-ray wins and digital distribution is ignored I hope that developers don't continue this trend for the next generation consoles.

techie7013d ago

"using the extra space to store duplicates of games assets to improve the loading time on the games due to blu-ray limited read speed" - that was a myth - or it is used, but they use the same techniques for xbox360 dvd's. Oblivion makers stated it was an over exaggeration and was just for optimisation, not blu-ray limitations.

THE DRIVE IS THE SAME SPEED AS DVD - very slightly less compared to a single-layer dvd (name an xbox 360 game that uses single-layer) and faster compared to a double-layer dvd. So these 'limitations of blu-ray' are misunderstandings - 2x does not mean slower than 12x.

Captain Tuttle7013d ago

Could you explain this to me? I always hear this brought up in the fanboy wars and always thought that 12x is faster than 2x(seems to make sense). I'm not a tech guy though. Could you provide a link or go into more detail? Thanks.

MikeMichaels7013d ago (Edited 7013d ago )

...If you knew anything about game development you would know that compression is "always" used. What you said is just a typical no nothing fanbot respones to a positve bluray comment.

Its always faster to load up a small file then decompress it in memory than in is to load up one big file form a physical medium like an HDD or CD drive.

Go blow smoke up someone elses ass kid.

Raist7013d ago

BR drives simply have more bandwith than DVD drives. Just like DVD drives have more than CD drives. So you can't simply tell 12X is faster than 2X.

A single layer DVD being read by a 12X drive, that's about 16MB/s.
But for dual layers discs, the final average bandwith is about like the one for a 8X drive. So that's around 10.5~11MB/s.

a 2X BRD drive has a bandwith of 9MB/s. So the difference isn't that huge.

When a 12X dvd drive reads data from the 1st layer, it's faster than a 2x BRD drive. But it's slower on the 2nd layer.

techie7013d ago

Yes perhaps it wouldve been nicer to have a 4x blu-ray drive but I dont think they've even been able to make them yet. There are ways to get around things - it shouldnt be a problem anymore than using any physical drive is.

Captain Tuttle7013d ago

for clearing that up for me. I get it now.

+ Show (4) more repliesLast reply 7013d ago
Master of Menace7013d ago

they said they could squeeze quite a bit more yet out of the PS3. Man that will be great.

techie7013d ago

I'd expect them to get a whole lot more out - like any console does over its lifetime. The growth of the ps2 graphics and physics has almost been a generation jump in itself - so expect the same to happen here - and maybe more so.

FirstknighT7013d ago

I'm a lil surprised that they had to use up all the blue ray for just 8 tracks. Day, night, rain, sunshine, etc... that shouldn't take much space at all. Many racers can do this and have more tracks. I seen about 4 tracks from the game and they dont look any bigger than most racers. I think this is a big blow to many fans who expected "more" from blue ray.

techie7013d ago

I'm guessing he's using 25gb single-layer. There's still 50gb double layer, 50gb single layer and 100gb double layer. And of course if they wanted they could use more compression techniques - I just think they didn't need to think about it so just put it all on.

DJ7013d ago

and the texture quality is very high. More space lets you use higher-quality assets, in addition to more of them (variation). There's a bunch of complex stuff like scripting and setups for destructible objects. Just like Deepbrown said, they're still on single-layer Blu-ray discs.

http://giochi.lycos.it/arti...

This is the best example I could find. Not only are the tracks in Motorstorm enormous in scope, even distant areas miles away that you'll never even race on are modeled in 3D. I guess they realized, just like the GT:HD team, that using flat skydomes doesn't work as well as real geometry.

THAMMER17013d ago

The onlie feature seems fun but I think PS3 fans would want to play with the every one who owns the game (ESPECIALLY JAPAN). Maybe Sony will get the online thing together.

I do not see this game selling too well. But we will see soon. Good times

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer4d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde2d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy2d ago

And then MK1 killed it again.

DivineHand1252d ago (Edited 2d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk774d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga4d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit3d ago (Edited 3d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19923d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga3d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac3d ago (Edited 3d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman3d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 3d ago
blacktiger3d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box4d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion3d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv724d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent753d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit3d ago

Floppy 😆
No pun intended

badz1493d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning773d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
3d ago
phongtro123_com3d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde3d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.